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00042 #include "SundanceGaussianQuadrature.hpp"
00043 #include "SundanceGauss1D.hpp"
00044 #include "SundanceTriangleQuadrature.hpp"
00045 #include "SundanceQuadQuadrature.hpp"
00046 #include "SundanceTetQuadrature.hpp"
00047 #include "SundanceBrickQuadrature.hpp"
00048
00049 using namespace Sundance;
00050 using namespace Teuchos;
00051
00052 GaussianQuadrature::GaussianQuadrature(int order)
00053 : QuadratureFamilyBase(order)
00054 {
00055
00056 }
00057
00058 XMLObject GaussianQuadrature::toXML() const
00059 {
00060 XMLObject rtn("GaussianQuadrature");
00061 rtn.addAttribute("order", Teuchos::toString(order()));
00062 return rtn;
00063 }
00064
00065
00066
00067 void GaussianQuadrature::getLineRule(Array<Point>& quadPoints,
00068 Array<double>& quadWeights) const
00069 {
00070 int p = order() + 1;
00071 p = p + (p%2);
00072 int n = p/2;
00073
00074 quadPoints.resize(n);
00075 quadWeights.resize(n);
00076
00077 Gauss1D q1(n, 0.0, 1.0);
00078
00079 for (int i=0; i<n; i++)
00080 {
00081 quadWeights[i] = q1.weights()[i];
00082 quadPoints[i] = Point(q1.nodes()[i]);
00083 }
00084 }
00085
00086 void GaussianQuadrature::getTriangleRule(Array<Point>& quadPoints,
00087 Array<double>& quadWeights) const
00088 {
00089 Array<double> x;
00090 Array<double> y;
00091 Array<double> w;
00092
00093 TriangleQuadrature::getPoints(order(), w, x, y);
00094 quadPoints.resize(w.length());
00095 quadWeights.resize(w.length());
00096 for (int i=0; i<w.length(); i++)
00097 {
00098 quadWeights[i] = 0.5*w[i];
00099 quadPoints[i] = Point(x[i], y[i]);
00100 }
00101 }
00102
00103 void GaussianQuadrature::getQuadRule(Array<Point>& quadPoints,
00104 Array<double>& quadWeights) const
00105 {
00106 Array<double> x;
00107 Array<double> y;
00108 Array<double> w;
00109
00110 QuadQuadrature::getPoints(order(), w, x, y);
00111 quadPoints.resize(w.length());
00112 quadWeights.resize(w.length());
00113 for (int i=0; i<w.length(); i++)
00114 {
00115 quadWeights[i] = w[i];
00116 quadPoints[i] = Point(x[i], y[i]);
00117 }
00118 }
00119
00120 void GaussianQuadrature::getTetRule(Array<Point>& quadPoints,
00121 Array<double>& quadWeights) const
00122 {
00123 Array<double> x;
00124 Array<double> y;
00125 Array<double> z;
00126 Array<double> w;
00127
00128 TetQuadrature::getPoints(order(), w, x, y, z);
00129 quadPoints.resize(w.length());
00130 quadWeights.resize(w.length());
00131 for (int i=0; i<w.length(); i++)
00132 {
00133 quadWeights[i] = w[i]/6.0;
00134 quadPoints[i] = Point(x[i], y[i], z[i]);
00135 }
00136 }
00137
00138 void GaussianQuadrature::getBrickRule(Array<Point>& quadPoints,
00139 Array<double>& quadWeights) const
00140 {
00141 Array<double> x;
00142 Array<double> y;
00143 Array<double> z;
00144 Array<double> w;
00145
00146 BrickQuadrature::getPoints(order(), w, x, y, z);
00147 quadPoints.resize(w.length());
00148 quadWeights.resize(w.length());
00149 for (int i=0; i<w.length(); i++)
00150 {
00151 quadWeights[i] = w[i];
00152 quadPoints[i] = Point(x[i], y[i], z[i]);
00153 }
00154 }
00155
00156 void GaussianQuadrature::getAdaptedWeights(const CellType& cellType ,
00157 int cellDim,
00158 int celLID ,
00159 int facetIndex ,
00160 const Mesh& mesh ,
00161 const ParametrizedCurve& globalCurve ,
00162 Array<Point>& quadPoints ,
00163 Array<double>& quadWeights ,
00164 bool &isCut) const {
00165
00166 isCut = true;
00167 if (mesh.IsSpecialWeightValid() && mesh.hasSpecialWeight(cellDim, celLID))
00168 {
00169 mesh.getSpecialWeight(cellDim, celLID, quadWeights);
00170
00171 return;
00172 }
00173
00174
00175 if (quadPoints.size() <= 1) getPoints(cellType, quadPoints, quadWeights);
00176
00177
00178 isCut = true;
00179 Array<Point> tmpPoints = quadPoints;
00180
00181 Array<int> celLIDs(1);
00182 celLIDs[0] = celLID;
00183
00184 mesh.pushForward( cellDim, celLIDs, quadPoints, tmpPoints );
00185
00186 quadWeights.resize(tmpPoints.size());
00187
00188 for (int i=0 ; i < tmpPoints.size() ; i++){
00189 quadWeights[i] = quadWeights[i] * globalCurve.integrationParameter(tmpPoints[i]);
00190 }
00191
00192
00193 mesh.setSpecialWeight(cellDim, celLID, quadWeights);
00194
00195
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00209 }