SundanceGeomUtils.hpp
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00003 // 
00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_GEOMUTILS_H
00043 #define SUNDANCE_GEOMUTILS_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMesh.hpp"
00047 #include <list>
00048 
00049 namespace Sundance
00050 {
00051   /** \relates Mesh 
00052    * Return the LID of the maximal cell that contains the point x.
00053    * If the point lays on an edge between two or more
00054    * cells, this will return the first of the those cells encountered
00055    * on a breadth-first search starting at the initial guess.
00056    */
00057   int findEnclosingCell(const Mesh& mesh, 
00058       int cellDim,
00059       int initialGuessLID, 
00060       const double* x);
00061 
00062   /** \relates Mesh
00063    * Test whether a point is enclosed in a cell. The cell is assumed
00064    * to be simplicial.
00065    */
00066   bool cellContainsPoint(const Mesh& mesh, 
00067        int cellDim,
00068        int cellLID, const double* x,
00069        Array<int>& facetLID);
00070 
00071   /** \relates Mesh
00072    * Tests orientation of a point relative to a line.
00073    */
00074   double orient2D(const double* a, const double* b, const double* x);
00075 
00076   /** \relates Mesh 
00077    * Get the list of maximal neighbors of a cell 
00078    */
00079   void maximalNeighbors(const Mesh& mesh, int cellDim,
00080       int cellLID, const Array<int>& facetLID,
00081       std::list<int>& rtn);
00082 
00083   /** \relates Mesh 
00084    * Pullback a point to local coordinates within a cell
00085    */
00086   Point pullback(const Mesh& mesh, int cellDim, int cellLID, const double* x);
00087 
00088   /** */
00089   void printCell(const Mesh& mesh, int cellLID);
00090 
00091   /** */
00092   double volume(const Mesh& mesh, int cellDim, int cellLID);
00093   
00094   /** \relates Mesh */
00095   int lookupEdgeLIDFromVerts(const Mesh& mesh, int v1, int v2);
00096 }
00097 
00098 
00099 #endif
00100 
00101 

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