SundanceImplicitCellSet.cpp
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00002 // ************************************************************************
00003 // 
00004 //                             Sundance
00005 //                 Copyright 2011 Sandia Corporation
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00017 // 2. Redistributions in binary form must reproduce the above copyright
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00039 
00040 /* @HEADER@ */
00041 
00042 #include "SundanceImplicitCellSet.hpp"
00043 #include "PlayaTabs.hpp"
00044 
00045 using namespace Sundance;
00046 using namespace Sundance;
00047 using namespace Sundance;
00048 using namespace Teuchos;
00049 
00050 ImplicitCellSet::ImplicitCellSet(const Mesh& mesh, int cellDim,
00051                                  const CellType& cellType)
00052   : CellSetBase(mesh, cellDim, cellType),
00053     maxLID_(mesh.numCells(cellDim))
00054 {;}
00055 
00056 CellIterator ImplicitCellSet::begin() const
00057 {
00058   return CellIterator(mesh(), dimension(), CellIterator::Begin);
00059 }
00060 
00061 CellIterator ImplicitCellSet::end() const
00062 {
00063   return CellIterator(mesh(), dimension(), CellIterator::End);
00064 }
00065 
00066 void ImplicitCellSet::print(std::ostream& os) const 
00067 {
00068   os << "ImplicitCellSet[dim=" << dimension() << ", type=" << cellType() << "]";
00069 }
00070 
00071 bool ImplicitCellSet::internalLessThan(const CellSetBase* other) const
00072 {
00073   const ImplicitCellSet* e = dynamic_cast<const ImplicitCellSet*>(other);
00074 
00075   if (e==0) return false;
00076 
00077   bool rtn = maxLID_ < e->maxLID_;
00078   return rtn;
00079 }

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