00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef SUNDANCE_INCREMENTALLYCREATABLEMESH_H 00043 #define SUNDANCE_INCREMENTALLYCREATABLEMESH_H 00044 00045 00046 00047 #include "SundanceDefs.hpp" 00048 #include "SundanceMeshBase.hpp" 00049 #include "Teuchos_Array.hpp" 00050 00051 namespace Sundance 00052 { 00053 /** 00054 * IncrementallyCreatableMesh is an interface for the creation of meshes 00055 * by adding vertices, then elements. 00056 */ 00057 class IncrementallyCreatableMesh : public MeshBase 00058 { 00059 public: 00060 /** Construct an empty mesh of the given dimension, distributed over 00061 * processors in the MPI communicator*/ 00062 IncrementallyCreatableMesh(int dim, const MPIComm& comm, 00063 const MeshEntityOrder& meshOrder) 00064 : MeshBase(dim, comm, meshOrder) {;} 00065 00066 /** virtual dtor */ 00067 virtual ~IncrementallyCreatableMesh(){;} 00068 00069 /** Optional preallocation of space for an estimated number of vertices */ 00070 virtual void estimateNumVertices(int nPts) {;} 00071 00072 /** Optional preallocation of space for an estimated number of elements */ 00073 virtual void estimateNumElements(int nElems) {;} 00074 00075 00076 00077 /** 00078 * Add new new vertex to the mesh. 00079 * \param globalIndex the GID of the new vertex 00080 * \param x the spatial position of the new vertex 00081 * \param ownerProcID the processor that "owns" this vertex 00082 * \param label a label for this vertex (optionally used in setting loads, boundary 00083 * conditions, etc) 00084 * \return the LID of the vertex. 00085 */ 00086 virtual int addVertex(int globalIndex, const Point& x, 00087 int ownerProcID, int label) = 0 ; 00088 00089 /** 00090 * Add a new element to the mesh. 00091 * \param globalIndex the GID of the new element 00092 * \param vertexGIDs tuple of GIDs for the vertices defining this element. 00093 * \param ownerProcID the processor that "owns" this element 00094 * \param label a label for this element (optionally used in setting loads, 00095 * material properties, etc) 00096 * \return the LID of the element 00097 */ 00098 virtual int addElement(int globalIndex, const Array<int>& vertexGIDs, 00099 int ownerProcID, int label) = 0 ; 00100 00101 00102 /** 00103 * 00104 */ 00105 virtual void freezeTopology() {} 00106 }; 00107 00108 } 00109 00110 00111 00112 #endif