SundanceL2Projector.hpp
Go to the documentation of this file.
00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                             Sundance
00005 //                 Copyright 2011 Sandia Corporation
00006 // 
00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
00008 // the U.S. Government retains certain rights in this software.
00009 //
00010 // Redistribution and use in source and binary forms, with or without
00011 // modification, are permitted provided that the following conditions are
00012 // met:
00013 //
00014 // 1. Redistributions of source code must retain the above copyright
00015 // notice, this list of conditions and the following disclaimer.
00016 //
00017 // 2. Redistributions in binary form must reproduce the above copyright
00018 // notice, this list of conditions and the following disclaimer in the
00019 // documentation and/or other materials provided with the distribution.
00020 //
00021 // 3. Neither the name of the Corporation nor the names of the
00022 // contributors may be used to endorse or promote products derived from
00023 // this software without specific prior written permission.
00024 //
00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY
00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE
00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00036 //
00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu)
00038 // 
00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_L2PROJECTOR_H
00043 #define SUNDANCE_L2PROJECTOR_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMesh.hpp"
00047 #include "SundanceExpr.hpp"
00048 #include "SundanceDiscreteFunction.hpp"
00049 #include "SundanceDiscreteSpace.hpp"
00050 #include "SundanceLinearProblem.hpp"
00051 #include "SundanceCoordinateSystem.hpp"
00052 #include "PlayaLinearOperatorDecl.hpp"
00053 #include "PlayaLinearSolverDecl.hpp"
00054 #include "PlayaVectorDecl.hpp"
00055 #include "PlayaVectorType.hpp"
00056 
00057 namespace Sundance
00058 {
00059 using namespace Playa;
00060 using namespace Teuchos;
00061 
00062 /**
00063  * L2Projector projects an expression onto a DiscreteSpace. 
00064  */
00065 class L2Projector
00066 {
00067 public:
00068   /** */
00069   L2Projector(){;}
00070   /** */
00071   L2Projector(const DiscreteSpace& space, 
00072     const Expr& expr);
00073   /** */
00074   L2Projector(const DiscreteSpace& space, 
00075     const Expr& expr,
00076     const QuadratureFamily& quad);
00077   /** */
00078   L2Projector(const DiscreteSpace& space, 
00079     const Expr& expr,
00080     const LinearSolver<double>& solver);
00081   /** */
00082   L2Projector(const DiscreteSpace& space, 
00083     const Expr& expr,
00084     const LinearSolver<double>& solver,
00085     const QuadratureFamily& quad);
00086   /** */
00087   L2Projector(const DiscreteSpace& space, 
00088     const CoordinateSystem& coordSys,
00089     const Expr& expr);
00090   /** */
00091   L2Projector(const DiscreteSpace& space, 
00092     const CoordinateSystem& coordSys,
00093     const Expr& expr,
00094     const LinearSolver<double>& solver);
00095 
00096   /** */
00097   Expr project() const {return prob_.solve(solver_);}
00098 
00099   /** */
00100   const LinearProblem& prob() const {return prob_;}
00101 
00102 private:
00103 
00104   void init(const DiscreteSpace& space,       
00105     const CoordinateSystem& coordSys,
00106     const Expr& expr,
00107     const LinearSolver<double>& solver,
00108     const QuadratureFamily& quad);
00109     
00110   LinearProblem prob_;
00111 
00112   LinearSolver<double> solver_;
00113     
00114 };
00115 }
00116 
00117 
00118 #endif

Site Contact