00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef SUNDANCE_MESHSOURCEBASE_H 00043 #define SUNDANCE_MESHSOURCEBASE_H 00044 00045 00046 #include "SundanceDefs.hpp" 00047 #include "SundanceMesh.hpp" 00048 #include "SundanceMeshType.hpp" 00049 #include "PlayaHandleable.hpp" 00050 #include "Teuchos_Describable.hpp" 00051 #include "PlayaPrintable.hpp" 00052 #include "SundanceNoncopyable.hpp" 00053 #include "SundanceObjectWithVerbosity.hpp" 00054 #include "SundanceIncrementallyCreatableMesh.hpp" 00055 #include "Teuchos_ParameterList.hpp" 00056 00057 namespace Sundance 00058 { 00059 /** 00060 * MeshSourceBase provides the internal interface for mesh sources, i.e., 00061 * objects such as mesh generators and file readers that can produce 00062 * a mesh object. The action of a mesh source should be independent 00063 * of the internal mesh representation used. To allow user-level 00064 * specification of the type of internal mesh representation to be 00065 * used, a MeshSourceBase is constructed with a MeshType object 00066 * which acts as a factory to produce empty meshes. 00067 * 00068 * Mesh sources are constructed with a MPI communicator. If the 00069 * communicator has more than one processor, the mesh created will 00070 * be distributed. 00071 * 00072 * <h4> Writing your own MeshSourceBase subtype </h4> 00073 * 00074 * The only method you will need to override is 00075 * <ul> 00076 * <li> <tt>virtual Mesh fillMesh() const </tt> 00077 * </ul> 00078 * which is where you fill in a mesh object and return it. This method 00079 * should usually physically create the mesh with a call to createMesh(), 00080 * ensuring that the correct mesh representation type is created 00081 * using the MeshType factory with which the source was constructed. 00082 * 00083 * See the PartitionedLineMesher source code for a very simple 00084 * example of how to write a mesh source subtype. 00085 * 00086 * Optionally, you can override the description() method to 00087 * provide more informative descriptive output than the std::string 00088 * <tt>"MeshSourceBase[unknown subtype]".</tt> 00089 */ 00090 class MeshSourceBase : public Playa::Handleable<MeshSourceBase>, 00091 public Playa::Printable, 00092 public Teuchos::Describable, 00093 public Noncopyable, 00094 public Playa::ObjectWithVerbosity 00095 { 00096 public: 00097 /** Construct with a mesh type and MPI communicator */ 00098 MeshSourceBase(const MeshType& meshType, 00099 int verbosity, 00100 const MPIComm& comm); 00101 00102 /** Construct from a parameter list */ 00103 MeshSourceBase(const ParameterList& params); 00104 00105 /** virtual dtor */ 00106 virtual ~MeshSourceBase(){;} 00107 00108 00109 /** Get a mesh from the source. If a mesh has already been created, 00110 * this method will return the cached mesh, otherwise it will 00111 * build on with a call to fillMesh() */ 00112 Mesh getMesh() const ; 00113 00114 /** \name Extraction of attributes */ 00115 //@{ 00116 void getAttributes(RCP<Array<Array<double> > >& nodeAttributes, 00117 RCP<Array<Array<double> > >& elemAttributes) const ; 00118 //@} 00119 00120 /** \name Printable interface */ 00121 //@{ 00122 /** Print to a stream */ 00123 virtual void print(std::ostream& os) const {os << description();} 00124 //@} 00125 00126 /** \name Describable interface */ 00127 //@{ 00128 /** Print to a stream */ 00129 virtual std::string description() const 00130 {return "MeshSourceBase[unknown subtype]";} 00131 00132 /** access to the MPI communicator */ 00133 const MPIComm& comm() const {return comm_;} 00134 //@} 00135 00136 protected: 00137 00138 00139 /** Get processor rank */ 00140 int myRank() const {return comm().getRank();} 00141 /** Get number of processors */ 00142 int nProc() const {return comm().getNProc();} 00143 00144 /** Fill a mesh object with data from the source. Subclass 00145 * implementors will need to provide a fillMesh() for their 00146 * subclass. Implementors should use the createMesh() method 00147 * for the allocation of the new mesh. */ 00148 virtual Mesh fillMesh() const = 0 ; 00149 00150 /** createMesh() physically allocates the mesh object */ 00151 Mesh createMesh(int dim) const ; 00152 00153 /** internal access to the node attributes */ 00154 RCP<Array<Array<double> > >& nodeAttributes() const 00155 {return nodeAttributes_;} 00156 00157 /** internal access to the element attributes */ 00158 RCP<Array<Array<double> > >& elemAttributes() const 00159 {return elemAttributes_;} 00160 00161 00162 00163 private: 00164 00165 /** */ 00166 mutable Mesh cachedMesh_; 00167 00168 /** */ 00169 mutable bool hasCachedMesh_; 00170 00171 /** */ 00172 MeshType meshType_; 00173 00174 /** */ 00175 MPIComm comm_; 00176 00177 /** */ 00178 mutable RCP<Array<Array<double> > > elemAttributes_; 00179 00180 /** */ 00181 mutable RCP<Array<Array<double> > > nodeAttributes_; 00182 00183 }; 00184 } 00185 00186 00187 #endif