SundanceMeshTransformationBase.hpp
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_MESHFILTERBASE_H
00043 #define SUNDANCE_MESHFILTERBASE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMesh.hpp"
00047 #include "SundanceMeshType.hpp"
00048 #include "PlayaHandleable.hpp"
00049 #include "Teuchos_Describable.hpp"
00050 #include "PlayaPrintable.hpp"
00051 #include "SundanceNoncopyable.hpp"
00052 #include "SundanceObjectWithVerbosity.hpp"
00053 #include "SundanceIncrementallyCreatableMesh.hpp"
00054 
00055 namespace Sundance
00056 {
00057 /**
00058  * MeshSourceBase provides the internal interface for mesh filters, i.e.,
00059  * objects that take an input mesh and produce a new mesh. Examples
00060  * of filter operations are refinement, load balancing,
00061  * and extrusion from 2D to 3D. 
00062  * The action of a mesh filter should be independent
00063  * of the internal mesh representation used. To allow user-level
00064  * specification of the type of internal mesh representation to be
00065  * used, a MeshTransformationBase is constructed with a MeshType object
00066  * which acts as a factory to produce empty output meshes.
00067  *
00068  * If the
00069  * communicator has more than one processor, the mesh created will
00070  * be distributed.
00071  *
00072  * <h4> Writing your own MeshTransformationBase subtype </h4>
00073  *
00074  * The only method you will need to override is
00075  * <ul>
00076  * <li> <tt>virtual Mesh apply(const Mesh& inputMesh) const = 0 </tt> 
00077  * </ul>
00078  * which is where you do the filter action and return an output
00079  * mesh. This method
00080  * should usually physically create the mesh with a call to createMesh(),
00081  * ensuring that the correct mesh representation type is created
00082  * using the MeshType factory with which the filter was constructed.
00083  *
00084  * See the ExtrustionMeshTransformation source code for a very simple
00085  * example of how to write a mesh filter subtype. 
00086  *
00087  * Optionally, you can override the description() method to 
00088  * provide more informative descriptive output than the std::string
00089  * <tt>"MeshTransformationBase[unknown subtype]".</tt>
00090  */
00091 class MeshTransformationBase : public Playa::Handleable<MeshTransformationBase>,
00092                                public Playa::Printable,
00093                                public Teuchos::Describable,
00094                                public Noncopyable,
00095                                public ObjectWithClassVerbosity<MeshTransformationBase>
00096 {
00097 public:
00098   /** Construct with a mesh type, which specifies
00099    *  the type of mesh to be built when the filter is applied. */
00100   MeshTransformationBase(const MeshType& meshType)
00101     : meshType_(meshType) {;}
00102 
00103   /** virtual dtor */
00104   virtual ~MeshTransformationBase(){;}
00105 
00106       
00107   /** Apply the filter to the given input mesh, 
00108    *  producing an output mesh */
00109   virtual Mesh apply(const Mesh& inputMesh) const = 0 ;
00110 
00111   /** \name Printable interface */
00112   //@{
00113   /** Print to a stream */
00114   virtual void print(std::ostream& os) const {os << description();}
00115   //@}
00116 
00117   /** \name Describable interface */
00118   //@{
00119   /** Print to a stream */
00120   virtual std::string description() const 
00121     {return "MeshTransformationBase[unknown subtype]";}
00122   //@}
00123       
00124 protected:
00125 
00126   /** createMesh() allocates the mesh object with a call to 
00127    * meshType's createMesh() method. */
00128   Mesh createMesh(int dim, const MPIComm& comm) const ;
00129 
00130 private:
00131   /** */
00132   MeshType meshType_;
00133 
00134 
00135 };
00136 
00137 }
00138 
00139 
00140 #endif

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