SundanceMeshTransformation.hpp
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00004 //                             Sundance
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00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_MESHFILTER_H
00043 #define SUNDANCE_MESHFILTER_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMeshTransformationBase.hpp"
00047 #include "PlayaHandle.hpp"
00048 
00049 namespace Sundance
00050 {
00051   /**
00052    * MeshTransformation is the user-level interface for mesh filters, i.e.,
00053    * objects that take an input mesh and produce a new mesh. Examples
00054    * of filter operations are refinement, load balancing,
00055    * and extrusion from 2D to 3D. 
00056    *
00057    * <h4> Example: </h4> extrude a 2D mesh into 2D
00058    * \code
00059    * // create a 2D mesh 
00060    * MeshType meshType = new BasicSimplicialMeshType();
00061    * MeshSource mesher = new PartitionedRectangleMesher(0.0, 1.0, 10, 1,
00062    *                                                    0.0, 1.0, 10, 1,
00063    *                                                    meshType);
00064    * Mesh mesh2D = mesher.getMesh();
00065    * // create a filter for extruding 2 levels between z=0.0 and z=0.2
00066    * MeshTransformation extruder = new ExtrusionMeshTransformation(0.0, 0.2, 2);
00067    * // perform the extrusion
00068    * Mesh mesh3D = extruder.apply(mesh2D);
00069    * \endcode
00070    */
00071   class MeshTransformation : public Playa::Handle<MeshTransformationBase>
00072   {
00073   public:
00074     /** Construct an empty mesh filter object */
00075     MeshTransformation();
00076 
00077     /** Construct from a raw pointer to a mesh filter subtype */
00078     MeshTransformation(Playa::Handleable<MeshTransformationBase>* rawPtr);
00079 
00080     /** Construct from a smart pointer to a mesh filter subtype */
00081     MeshTransformation(const RCP<MeshTransformationBase>& smartPtr);
00082 
00083     /** apply the filter to create a new mesh */
00084     Mesh apply(const Mesh& inputMesh) const ;
00085 
00086     const bool& serializeLocal() const {return serializeLocal_;}
00087 
00088     bool& serializeLocal() {return serializeLocal_;}
00089   private:
00090     bool serializeLocal_;
00091     
00092   };
00093 }
00094 
00095 #endif

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