SundanceMeshType.hpp
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00004 //                             Sundance
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00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_MESHTYPE_H
00043 #define SUNDANCE_MESHTYPE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMeshTypeBase.hpp"
00047 #include "SundanceMesh.hpp"
00048 #include "PlayaHandle.hpp"
00049 
00050 namespace Sundance
00051 {
00052 /**
00053  * Class MeshType is a user-level object for specification of which
00054  * internal mesh representation is to be used when building or reading
00055  * a mesh. An example of using a MeshType to control the creation 
00056  * of a mesh with a TriangleMeshReader is as follows: 
00057  * \code
00058  * MeshType meshType = new BasicSimplicialMeshType();
00059  * MeshSource meshSrc = new TriangleMeshReader("meshFile", meshType, MPIComm::world());
00060  * \endcode
00061  * The internal representation of the mesh will be as a BasicSimplicialMesh
00062  * object. 
00063  */
00064 class MeshType : public Playa::Handle<MeshTypeBase>
00065 {
00066 public:
00067   /** Construct an empty mesh type object */
00068   MeshType();
00069 
00070   /** Construct from a raw pointer to a mesh type subtype */
00071   MeshType(Playa::Handleable<MeshTypeBase>* rawPtr);
00072 
00073   /** Construct from a smart pointer to a mesh type subtype */
00074   MeshType(const RCP<MeshTypeBase>& smartPtr);
00075 
00076   /** Create a mesh of the given dimension */
00077   Mesh createEmptyMesh(int dim, const MPIComm& comm) const ;
00078     
00079 };
00080 }
00081 
00082 #endif

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