SundancePolygonQuadrature.hpp
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00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_POLYGONQUADRATURE_H
00043 #define SUNDANCE_POLYGONQUADRATURE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "Teuchos_RefCountPtr.hpp"
00047 #include "SundanceQuadratureFamilyBase.hpp"
00048 #include "SundanceQuadratureFamily.hpp"
00049 
00050 namespace Sundance
00051 {
00052 using namespace Teuchos;
00053 
00054 
00055 /** 
00056  * Quadrature special for the polygon curve integration <br>.
00057  * There we need for each line segment inside one cell a line integral.
00058  * So for one cell we might need several line quadrature points, and this class
00059  * gives us per cell(line) a constant number of quadrature points for a line,
00060  * so we can integrate along the curve exactly. (each line segment exactly inside one cell) <br>
00061  * As an input we need a quadrature class, and the points of that quadrature rule for a line
00062  * will be used for each line segment of the polygon inside one cell (2D).
00063  */
00064 class PolygonQuadrature : public QuadratureFamilyBase
00065 {
00066 public:
00067   /** */
00068   PolygonQuadrature( const QuadratureFamily& quad );
00069 
00070   /** */
00071   virtual ~PolygonQuadrature(){;}
00072 
00073 
00074   /** */
00075   virtual XMLObject toXML() const ;
00076 
00077   /** Describable interface */
00078   virtual std::string description() const 
00079     {return "PolygonQuadrature[order=" + Teuchos::toString(order())
00080         +  "]";}
00081 
00082   /* handleable boilerplate */
00083   GET_RCP(QuadratureFamilyStub);
00084 
00085   /** method for the user to change this value
00086    * too much line nr is an overhead
00087    * too less will cause error thrown in the code
00088    * @param maxNrLine */
00089   static void setNrMaxLinePerCell( int maxNrLine ) { nrMaxLinePerCell_ = maxNrLine; }
00090 
00091   /** return the maximal number of line segments inside one cell */
00092   static int getNrMaxLinePerCell() { return nrMaxLinePerCell_; }
00093 
00094 protected:
00095 
00096   /** for polygon curve integrals only this method should be used */
00097   virtual void getLineRule(Array<Point>& quadPoints,
00098     Array<double>& quadWeights) const ;
00099 
00100 private:
00101 
00102   /** The quadrature which will be used for the polygon lines integration */
00103   const QuadratureFamily& quad_;
00104 
00105   /** maximum number of lines inside a cell, the default value is 6 but this can be changed
00106    * by the user */
00107   static int nrMaxLinePerCell_;
00108 
00109 };
00110 }
00111 
00112 
00113 #endif

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