00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef SUNDANCE_POLYGONQUADRATURE_H 00043 #define SUNDANCE_POLYGONQUADRATURE_H 00044 00045 #include "SundanceDefs.hpp" 00046 #include "Teuchos_RefCountPtr.hpp" 00047 #include "SundanceQuadratureFamilyBase.hpp" 00048 #include "SundanceQuadratureFamily.hpp" 00049 00050 namespace Sundance 00051 { 00052 using namespace Teuchos; 00053 00054 00055 /** 00056 * Quadrature special for the polygon curve integration <br>. 00057 * There we need for each line segment inside one cell a line integral. 00058 * So for one cell we might need several line quadrature points, and this class 00059 * gives us per cell(line) a constant number of quadrature points for a line, 00060 * so we can integrate along the curve exactly. (each line segment exactly inside one cell) <br> 00061 * As an input we need a quadrature class, and the points of that quadrature rule for a line 00062 * will be used for each line segment of the polygon inside one cell (2D). 00063 */ 00064 class PolygonQuadrature : public QuadratureFamilyBase 00065 { 00066 public: 00067 /** */ 00068 PolygonQuadrature( const QuadratureFamily& quad ); 00069 00070 /** */ 00071 virtual ~PolygonQuadrature(){;} 00072 00073 00074 /** */ 00075 virtual XMLObject toXML() const ; 00076 00077 /** Describable interface */ 00078 virtual std::string description() const 00079 {return "PolygonQuadrature[order=" + Teuchos::toString(order()) 00080 + "]";} 00081 00082 /* handleable boilerplate */ 00083 GET_RCP(QuadratureFamilyStub); 00084 00085 /** method for the user to change this value 00086 * too much line nr is an overhead 00087 * too less will cause error thrown in the code 00088 * @param maxNrLine */ 00089 static void setNrMaxLinePerCell( int maxNrLine ) { nrMaxLinePerCell_ = maxNrLine; } 00090 00091 /** return the maximal number of line segments inside one cell */ 00092 static int getNrMaxLinePerCell() { return nrMaxLinePerCell_; } 00093 00094 protected: 00095 00096 /** for polygon curve integrals only this method should be used */ 00097 virtual void getLineRule(Array<Point>& quadPoints, 00098 Array<double>& quadWeights) const ; 00099 00100 private: 00101 00102 /** The quadrature which will be used for the polygon lines integration */ 00103 const QuadratureFamily& quad_; 00104 00105 /** maximum number of lines inside a cell, the default value is 6 but this can be changed 00106 * by the user */ 00107 static int nrMaxLinePerCell_; 00108 00109 }; 00110 } 00111 00112 00113 #endif