00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef SUNDANCE_QUADRATUREFAMILY_H 00043 #define SUNDANCE_QUADRATUREFAMILY_H 00044 00045 #include "SundanceDefs.hpp" 00046 #include "SundanceQuadratureFamilyBase.hpp" 00047 #include "PlayaHandle.hpp" 00048 00049 namespace Sundance 00050 { 00051 00052 /** 00053 * QuadratureFamily is a geometry-independent specification of 00054 * a method by which quadrature is to be carried out. For example, 00055 * a GaussianQuadrature family will generate Gaussian 00056 * quadrature points on any cell type. 00057 */ 00058 class QuadratureFamily : public Playa::Handle<QuadratureFamilyStub> 00059 { 00060 public: 00061 /* */ 00062 HANDLE_CTORS(QuadratureFamily, QuadratureFamilyStub); 00063 /** */ 00064 XMLObject toXML() const ; 00065 00066 /** */ 00067 int order() const ; 00068 00069 /** Returns the number of points in a rule of the given cell type 00070 WARNING: this is slow. Call it once and store the result. 00071 TODO: make it pure virtual and override with queries in 00072 the derived classes, making them supply the information. */ 00073 int getNumPoints( const CellType& cellType ) const; 00074 00075 00076 /** Get the quadrature points and weights for the given cell type */ 00077 void getPoints(const CellType& cellType, 00078 Array<Point>& quadPoints, 00079 Array<double>& quadWeights) const ; 00080 00081 /** Get quadrature points and weights for integration on a facet of a cell */ 00082 void getFacetPoints(const CellType& cellType, 00083 int facetDim, 00084 int facetIndex, 00085 Array<Point>& quadPoints, 00086 Array<double>& quadWeights) const ; 00087 00088 /** Get the quadrature points and weights for the given cell type , 00089 * which might be cut by a curve in the case of, see class for more info */ 00090 void getAdaptedWeights(const CellType& cellType , 00091 int cellDim, 00092 int celLID, 00093 int facetIndex , 00094 const Mesh& mesh , 00095 const ParametrizedCurve& globalCurve , 00096 Array<Point>& quadPoints , 00097 Array<double>& quadWeights , 00098 bool& isCut) const ; 00099 00100 private: 00101 /** Get quad points for a facet of a line */ 00102 void getLineFacetQuad(int facetDim, 00103 int facetIndex, 00104 Array<Point>& quadPoints, 00105 Array<double>& quadWeights) const ; 00106 /** Get quad points for a facet of a triangle */ 00107 void getTriangleFacetQuad(int facetDim, 00108 int facetIndex, 00109 Array<Point>& quadPoints, 00110 Array<double>& quadWeights) const ; 00111 00112 /** Get quad points for a facet of a quadlateral */ 00113 void getQuadFacetQuad(int facetDim, 00114 int facetIndex, 00115 Array<Point>& quadPoints, 00116 Array<double>& quadWeights) const ; 00117 00118 /** Get quad points for a facet of a tet */ 00119 void getTetFacetQuad(int facetDim, 00120 int facetIndex, 00121 Array<Point>& quadPoints, 00122 Array<double>& quadWeights) const ; 00123 00124 /** Get quad points for a facet of a Brick cell */ 00125 void getBrickFacetQuad(int facetDim, 00126 int facetIndex, 00127 Array<Point>& quadPoints, 00128 Array<double>& quadWeights) const ; 00129 }; 00130 00131 00132 /** \relates QuadratureFamily */ 00133 void printQuad(std::ostream& os, 00134 const Array<Point>& pts, const Array<double>& wgts); 00135 00136 00137 } 00138 00139 #endif