SundanceQuadratureType.hpp
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_QUADRATURETYPE_H
00043 #define SUNDANCE_QUADRATURETYPE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceQuadratureTypeBase.hpp"
00047 #include "PlayaHandle.hpp"
00048 
00049 namespace Sundance
00050 {
00051 
00052 /** 
00053  * QuadratureFamily is a geometry-independent specification of
00054  * a method by which quadrature is to be carried out. For example,
00055  * a GaussianQuadrature family will generate Gaussian
00056  * quadrature points on any cell type.
00057  */
00058 class QuadratureType : public Playa::Handle<QuadratureTypeBase>
00059 {
00060 public:
00061   /* */
00062   HANDLE_CTORS(QuadratureType, QuadratureTypeBase);
00063 
00064   /** */
00065   XMLObject toXML() const {return ptr()->toXML();}
00066 
00067   /** Indicate whether the given cell type is supported at any order */
00068   bool supportsCellType(const CellType& cellType) const 
00069     {return ptr()->supportsCellType(cellType);}
00070     
00071   /** Indicate whether the given cell type is supported at the
00072    * specified order */
00073   bool supports(const CellType& cellType, int order) const 
00074     {return ptr()->supports(cellType, order);}
00075     
00076   /** Return the max quadrature order available on the given cell type */
00077   int maxOrder(const CellType& cellType) const 
00078     {return ptr()->maxOrder(cellType);}
00079 
00080   /** Indicate whether there is a maximum order for quadrature rules
00081    * available on the given cell type. */
00082   bool hasLimitedOrder(const CellType& cellType) const 
00083     {return ptr()->hasLimitedOrder(cellType);}
00084 
00085   /** Create a quadrature family of the specified order */
00086   QuadratureFamily createQuadFamily(int order) const 
00087     {return ptr()->createQuadFamily(order);}
00088 
00089   /** */
00090   int findValidOrder(const CellType& cellType, int minReqOrder) const ;
00091 private:
00092 };
00093 }
00094 
00095 #endif

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