SundanceRivaraElementIterator.cpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                             Sundance
00005 //                 Copyright 2011 Sandia Corporation
00006 // 
00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
00008 // the U.S. Government retains certain rights in this software.
00009 //
00010 // Redistribution and use in source and binary forms, with or without
00011 // modification, are permitted provided that the following conditions are
00012 // met:
00013 //
00014 // 1. Redistributions of source code must retain the above copyright
00015 // notice, this list of conditions and the following disclaimer.
00016 //
00017 // 2. Redistributions in binary form must reproduce the above copyright
00018 // notice, this list of conditions and the following disclaimer in the
00019 // documentation and/or other materials provided with the distribution.
00020 //
00021 // 3. Neither the name of the Corporation nor the names of the
00022 // contributors may be used to endorse or promote products derived from
00023 // this software without specific prior written permission.
00024 //
00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY
00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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00039 
00040 /* @HEADER@ */
00041 
00042 
00043 #include "SundanceRivaraElementIterator.hpp"
00044 #include "SundanceRivaraMesh.hpp"
00045 #include "SundanceRivaraElement.hpp"
00046 #include "SundanceRivaraNode.hpp"
00047 
00048 
00049 using namespace Sundance::Rivara;
00050 using namespace Teuchos;
00051 
00052 
00053 ElementIterator::ElementIterator(const RivaraMesh* mesh)
00054   : mesh_(const_cast<RivaraMesh*>(mesh)), rootIndex_(-1), current_(0),
00055     startingNewTree_(true)
00056 {}
00057 
00058 bool ElementIterator::hasMoreElements() const 
00059 {
00060   if (rootIndex_ < mesh_->numRootElements()-1)
00061     {
00062       return true;
00063     }
00064   else if (current_->next() != 0)
00065     {
00066       return true;
00067     }
00068   else return false;
00069 }
00070 
00071 const Element* ElementIterator::getNextElement() const 
00072 {
00073   if (current_==0)
00074     {
00075       current_ = const_cast<Element*>(dynamic_cast<const Element*>(mesh_->element(0)->first()));
00076       rootIndex_ = 0;
00077     }
00078   else if (current_->next() != 0)
00079     {
00080       current_ = const_cast<Element*>(dynamic_cast<const Element*>(current_->next()));
00081     }
00082   else
00083     {
00084       rootIndex_++;
00085       current_ = const_cast<Element*>(dynamic_cast<const Element*>(mesh_->element(rootIndex_)->first()));
00086     }
00087   
00088   return current_;
00089   
00090 }
00091 
00092   

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