SundanceRivaraFace.hpp
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00003 // 
00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 
00043 #ifndef SUNDANCERIVARAFACE_H
00044 #define SUNDANCERIVARAFACE_H
00045 
00046 #include "SundanceDefs.hpp"
00047 #include "SundanceRivaraTreeNode.hpp"
00048 #include "SundanceRivaraNode.hpp"
00049 #include "SundanceSet.hpp"
00050 #include "Teuchos_Array.hpp"
00051 #include "Teuchos_RefCountPtr.hpp"
00052 
00053 using namespace Teuchos;
00054 namespace Sundance
00055 {
00056 namespace Rivara
00057 {
00058 class Element;
00059 class RivaraMesh;
00060 
00061 using Sundance::Set;
00062 using Sundance::makeSet;
00063 using Teuchos::Array;
00064 using Teuchos::RefCountPtr;
00065 
00066 /** */
00067 class FaceNodes
00068 {
00069 public:
00070   /** */
00071   FaceNodes(
00072     const RCP<Node>& a, 
00073     const RCP<Node>& b,
00074     const RCP<Node>& c)
00075     : nodeLIDSet_(rcp(new Set<int>(makeSet(a->localIndex(), b->localIndex(), c->localIndex()))))
00076     {}
00077 
00078 
00079   /** */
00080   bool operator<(const FaceNodes& other) const
00081     {
00082       return (*nodeLIDSet_) < (*(other.nodeLIDSet_));
00083     }
00084 
00085   /** */
00086   const Set<int>& nodes() const {return *nodeLIDSet_;}
00087 
00088 private:
00089   RCP<Set<int> > nodeLIDSet_;
00090 };
00091 
00092 /**
00093  * class Face is a two-dimensional face in a simplicial mesh.
00094  */
00095 
00096 class Face
00097 {
00098 public:
00099   /**
00100    * Construct with three nodes
00101    */
00102   Face(
00103     const RCP<Node>& a, 
00104     const RCP<Node>& b,
00105     const RCP<Node>& c
00106     )
00107     : label_(-1), 
00108       globalIndex_(-1), 
00109       nodes_(a,b,c), 
00110       ownerProc_(std::max(std::max(a->ownerProc(), b->ownerProc()), c->ownerProc()))
00111     {}
00112 
00113   /** */
00114   const FaceNodes& nodes() const {return nodes_;}
00115 
00116   /** */
00117   int ownerProc() const {return ownerProc_;}
00118 
00119   /**
00120    * Return the global index of this edge
00121    */
00122   int globalIndex() const {return globalIndex_;}
00123 
00124   /**
00125    * Set the global index of this edge
00126    */
00127   void setGlobalIndex(int globalIndex) {globalIndex_ = globalIndex;}
00128 
00129   /**
00130    * Set the label of this edge
00131    */
00132   void setLabel(int label) {label_=label;}
00133 
00134   /** 
00135    * Get the label
00136    */
00137   int label() const {return label_;}
00138 private:
00139 
00140   int label_;
00141   int globalIndex_;
00142   FaceNodes nodes_;
00143   int ownerProc_;
00144 };
00145 }
00146 }
00147 
00148 #endif

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