SundanceSerialPartitionerBase.hpp
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00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_SERIALPARTITIONERBASE_H
00043 #define SUNDANCE_SERIALPARTITIONERBASE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceMap.hpp"
00047 #include "SundanceMesh.hpp"
00048 #include "SundanceMeshType.hpp"
00049 #include "PlayaHandle.hpp"
00050 
00051 namespace Sundance
00052 {
00053 
00054 
00055 /**
00056  * Base class for mesh partitioners that run in serial
00057  */
00058 class SerialPartitionerBase
00059 {
00060 public:
00061   /** */
00062   SerialPartitionerBase(bool ignoreGhosts=false)
00063     : ignoreGhosts_(ignoreGhosts){}
00064   
00065   /** */
00066   virtual ~SerialPartitionerBase(){;}
00067 
00068   /** */
00069   void getNeighbors(const Mesh& mesh, 
00070     Array<Array<int> >& neighbors, int& nEdges) const ;
00071 
00072   /** */
00073   Set<int> arrayToSet(const Array<int>& a) const ;
00074 
00075   /** */
00076   virtual void getAssignments(const Mesh& mesh, int np, 
00077     Array<int>& assignments) const = 0 ;
00078 
00079   /** */
00080   Array<Mesh> makeMeshParts(const Mesh& mesh, int np,
00081     Array<Sundance::Map<int, int> >& oldElemLIDToNewLIDMap,
00082     Array<Sundance::Map<int, int> >& oldVertLIDToNewLIDMap
00083     ) const ;
00084 
00085   /** */
00086   void getOffProcData(int p, 
00087     const Array<int>& elemAssignments,
00088     const Array<int>& nodeAssignments,
00089     Set<int>& offProcNodes,
00090     Set<int>& offProcElems) const ;
00091 
00092   /** 
00093    * 
00094    */
00095   void getNodeAssignments(int nProc, 
00096     const Array<int>& elemAssignments,
00097     Array<int>& nodeAssignments,
00098     Array<int>& nodeOwnerElems,
00099     Array<int>& nodesPerProc) const ;
00100 
00101   /** */
00102   void getElemsPerProc(int nProc, 
00103     const Array<int>& elemAssignments,
00104     Array<int>& elemsPerProc) const ;
00105 
00106   /** Remap global element or node 
00107    * numberings so that each processor owns sequentially-numbered
00108    * global indexes. */
00109   void remapEntities(const Array<int>& assignments, int nProc,
00110     Array<int>& entityMap) const ;
00111 
00112 
00113 private:
00114 
00115   bool ignoreGhosts_;
00116   int max(const Set<int>& s) const ;
00117   mutable Array<Set<int> > elemVerts_;
00118   mutable Array<Set<int> > elemEdgewiseNbors_;
00119   mutable Array<Set<int> > vertElems_;
00120 };
00121 }
00122 
00123 #endif

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