SundanceSurf3DCalc.hpp
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00003 // 
00004 //                             Sundance
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00040 /* @HEADER@ */
00041 
00042 
00043 /*
00044  * SundanceSurf3DCalc.hpp
00045  *
00046  *  Created on: Oct 25, 2011
00047  *      Author: benk
00048  */
00049 
00050 #ifndef SUNDANCESURF3DCALC_HPP_
00051 #define SUNDANCESURF3DCALC_HPP_
00052 
00053 #include "SundanceParametrizedCurve.hpp"
00054 #include "SundanceOut.hpp"
00055 #include "SundancePoint.hpp"
00056 #include "SundanceQuadratureFamily.hpp"
00057 #include "SundanceCellType.hpp"
00058 #include "SundanceMesh.hpp"
00059 
00060 namespace Sundance {
00061 
00062 /** This class contains the computational methods which are necessary for the 3D surface and cut-cell
00063  * calculations.*/
00064 class SundanceSurf3DCalc {
00065 public:
00066 
00067   /** empty Ctor */
00068   SundanceSurf3DCalc() {;}
00069 
00070   /** empty Dtor */
00071   virtual ~SundanceSurf3DCalc() {;}
00072 
00073   /** method to compute the intersection surface between one curve and a brick cell.
00074    * The resulted surface is represented by a triangle surface.
00075    * @param maxCellType [IN]
00076    * @param maxCellLID [IN]
00077    * @param mesh [IN]
00078    * @param paramCurve [IN] the surface object
00079    * @param intersectPoints [OUT] the array with the intersection points in the reference coordinate
00080    * @param brickPoints [OUT] 12 points of the brick cell
00081    * @param edgeIndex [OUT] the intersection points are by default on the edges of the brick
00082    * @param triangleIndex [OUT] contains the triangles, the size of this vector is 3*nrTriags. */
00083     static void getCurveQuadPoints(CellType  maxCellType ,
00084                                int maxCellLID ,
00085                                const Mesh& mesh ,
00086                    const ParametrizedCurve& paramCurve,
00087                    const Array<Point>& brickPoints,
00088                    Array<Point>& intersectPoints ,
00089                    Array<int>& edgeIndex,
00090                    Array<int>& triangleIndex);
00091 
00092 
00093   static const int edegIndex[12][2];
00094 
00095   static const int faceEdges[6][4];
00096 
00097   static const int edgeFaces[12][2];
00098 
00099   static const int edgeNeighboredges[12][12];
00100 
00101 };
00102 
00103 
00104 }
00105 #endif /* SUNDANCESURF3DCALC_HPP_ */

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