SundanceSurfQuadrature.hpp
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00040 /* @HEADER@ */
00041 /*
00042  * SundanceSurfQuadrature.hpp
00043  *
00044  *  Created on: Oct 24, 2011
00045  *      Author: benk
00046  */
00047 
00048 #ifndef SUNDANCE_SURFQUADRATURE_H
00049 #define SUNDANCE_SURFQUADRATURE_H
00050 
00051 #include "SundanceDefs.hpp"
00052 #include "Teuchos_RefCountPtr.hpp"
00053 #include "SundanceQuadratureFamilyBase.hpp"
00054 #include "SundanceQuadratureFamily.hpp"
00055 
00056 namespace Sundance
00057 {
00058 using namespace Teuchos;
00059 
00060 
00061 /**
00062  * The surface integral class. The surface integral is build from triangles.
00063  * The maximum number of triangles is 4. <br>
00064  * IMPORTANT: this quadrature class should only be used for Surface Integrals in 3D with Brick cells
00065  */
00066 class SurfQuadrature : public QuadratureFamilyBase
00067 {
00068 public:
00069   /** */
00070   SurfQuadrature( const QuadratureFamily& quad );
00071 
00072   /** */
00073   virtual ~SurfQuadrature(){;}
00074 
00075 
00076   /** */
00077   virtual XMLObject toXML() const ;
00078 
00079   /** Describable interface */
00080   virtual std::string description() const
00081     {return "SurfQuadrature[order=" + Teuchos::toString(order())
00082         +  "]";}
00083 
00084   /* handleable boilerplate */
00085   GET_RCP(QuadratureFamilyStub);
00086 
00087   /** return the maximal number of line segments inside one cell */
00088   static int getNrMaxTrianglePerCell() { return 4; }
00089 
00090 protected:
00091 
00092   /** for surface integral integrals only this method should be used */
00093   virtual void getQuadRule(Array<Point>& quadPoints,
00094     Array<double>& quadWeights) const ;
00095 
00096 
00097   /** for surface integral integrals only this method should be used */
00098   virtual void getTriangleRule(Array<Point>& quadPoints,
00099     Array<double>& quadWeights) const ;
00100 
00101 private:
00102 
00103   /** The quadrature which will be used for the surface integration */
00104   const QuadratureFamily& quad_;
00105 
00106 };
00107 }
00108 
00109 
00110 #endif

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