SundanceTransientStepProblem.cpp
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00002 // ************************************************************************
00003 // 
00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #include "SundanceTransientStepProblem.hpp"
00043 #include "PlayaOut.hpp"
00044 #include "PlayaTabs.hpp"
00045 
00046 namespace Sundance
00047 {
00048 
00049 TransientStepProblem::TransientStepProblem(
00050     const NonlinearProblem& stepProb, 
00051     const Expr& tPrev, const Expr& uPrev, 
00052     const Expr& tNext, const Expr& uNext,
00053     const Expr& dt,
00054     int verbosity
00055     )
00056   : prob_(stepProb),
00057     tPrev_(tPrev),
00058     tNext_(tNext),
00059     uPrev_(uPrev),
00060     uNext_(uNext),
00061     dt_(dt),
00062     verb_(verbosity)
00063 {
00064 }
00065 
00066 bool TransientStepProblem::step(
00067   double tCur, const Expr& uCur,
00068   double tNext, Expr uNext,
00069   const NonlinearSolver<double>& solver) const
00070 {
00071   Tabs tab;
00072   
00073   PLAYA_MSG1(verb_, tab << "step from t=" << tCur << " to " << tNext);
00074   tPrev_.setParameterValue(tCur);
00075   tNext_.setParameterValue(tNext);
00076   dt_.setParameterValue(tNext-tCur);
00077 
00078   PLAYA_MSG2(verb_, tab << "updating uPrev");
00079   updateDiscreteFunction(uCur, uPrev_);
00080 
00081   PLAYA_MSG2(verb_, tab << "updating uNext");
00082   updateDiscreteFunction(uNext, uNext_);
00083 
00084   PLAYA_MSG2(verb_, tab << "Solving NLP");
00085   SolverState<double> state = prob_.solve(solver);
00086 
00087   PLAYA_MSG2(verb_, tab << "Updating solution");
00088   updateDiscreteFunction(uNext_, uNext);
00089 
00090   return state.finalState() == SolveConverged;
00091 }
00092 
00093 }

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