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00043 #include "SundanceTriangleQuadrature.hpp"
00044 #include "PlayaExceptions.hpp"
00045 #include "SundanceOut.hpp"
00046 #include "SundanceGauss1D.hpp"
00047 #include "PlayaTabs.hpp"
00048
00049 using namespace Sundance;
00050 using namespace Sundance;
00051 using namespace Sundance;
00052 using namespace Sundance;
00053 using namespace Sundance;
00054 using namespace Teuchos;
00055
00056 void TriangleQuadrature::getPoints(int order, Array<double>& wgt,
00057 Array<double>& x,
00058 Array<double>& y)
00059 {
00060 if (!getSymmetricPoints(order, wgt, x, y))
00061 {
00062 getNonsymmetricPoints(order, wgt, x, y);
00063 }
00064 }
00065
00066
00067 bool TriangleQuadrature::getSymmetricPoints(int order, Array<double>& wgt,
00068 Array<double>& x,
00069 Array<double>& y)
00070 {
00071
00072 int np;
00073 Array<double> w;
00074 Array<int> multiplicity;
00075 Array<Array<double> > q;
00076
00077 if (order==1)
00078 {
00079 multiplicity = tuple(1);
00080 np = 1;
00081 w = tuple(1.0);
00082 q.resize(1);
00083 q[0] = tuple(1.0/3.0, 1.0/3.0, 1.0/3.0);
00084 }
00085 else if (order==2)
00086 {
00087 multiplicity = tuple(3);
00088 np = 3;
00089 w = tuple(1.0/3.0);
00090 q.resize(1);
00091 q[0] = tuple(2.0/3.0, 1.0/6.0, 1.0/6.0);
00092 }
00093 else if (order==3)
00094 {
00095 multiplicity = tuple(6);
00096 np = 6;
00097 w = tuple(1.0/6.0);
00098 q.resize(1);
00099 q[0] = tuple(0.659027622374092, 0.231933368553031, 0.109039009072877);
00100 }
00101 else if (order==4)
00102 {
00103 multiplicity = tuple(3, 3);
00104 np = 6;
00105 w = tuple(0.109951743655322, 0.223381589678011);
00106 q.resize(2);
00107 q[0] = tuple(0.816847572980459, 0.091576213509771, 0.091576213509771);
00108 q[1] = tuple(0.108103018168070, 0.445948490915965, 0.445948490915965);
00109 }
00110 else if (order==5)
00111 {
00112 multiplicity = tuple(1, 3, 3);
00113 np = 7;
00114 q.resize(3);
00115 w = tuple(0.22500000000000, 0.125939180544827, 0.132394152788506);
00116 q[0] = tuple(1.0/3.0, 1.0/3.0, 1.0/3.0);
00117 q[1] = tuple(0.797426985353087, 0.101286507323456, 0.101286507323456);
00118 q[2] = tuple(0.059715871789770, 0.470142064105115, 0.470142064105115);
00119 }
00120 else if (order==6)
00121 {
00122 multiplicity = tuple(3, 3, 6);
00123 np = 12;
00124 q.resize(3);
00125 w = tuple(0.050844906370207, 0.116786275726379, 0.082851075618374);
00126 q[0] = tuple(0.873821971016996, 0.063089014491502, 0.063089014491502);
00127 q[1] = tuple(0.501426509658179, 0.249286745170910, 0.249286745170910);
00128 q[2] = tuple(0.636502499121399, 0.310352451033784, 0.053145049844817);
00129 }
00130 else
00131 {
00132 return false;
00133 }
00134
00135 for (int i=0; i<q.length(); i++)
00136 {
00137 Array<Array<double> > qPerm;
00138 permute(multiplicity[i], q[i], qPerm);
00139 for (int j=0; j<multiplicity[i]; j++)
00140 {
00141 x.append(qPerm[j][0]);
00142 y.append(qPerm[j][1]);
00143 wgt.append(w[i]);
00144 }
00145 }
00146
00147 return true;
00148 }
00149
00150
00151
00152
00153 void TriangleQuadrature::getNonsymmetricPoints(int order, Array<double>& wgt,
00154 Array<double>& x,
00155 Array<double>& y)
00156 {
00157 int nNodes = (order+3)/2;
00158 Gauss1D rule(nNodes, -1.0, 1.0);
00159 Array<double> s = rule.nodes();
00160 Array<double> t = s;
00161 Array<double> w = rule.weights();
00162 int n = rule.nPoints();
00163
00164 wgt.resize(n*n);
00165 x.resize(n*n);
00166 y.resize(n*n);
00167
00168 int k=0;
00169 for (int i=0; i<n; i++)
00170 {
00171 double p = (1.0+s[i])/2.0;
00172 double J = 1.0-p;
00173 for (int j=0; j<n; j++, k++)
00174 {
00175 double q = (1.0 - p)*(1.0+t[j])/2.0;
00176 x[k] = p;
00177 y[k] = q;
00178 wgt[k] = 0.5*w[i]*w[j]*J;
00179 }
00180 }
00181 }
00182
00183
00184 void TriangleQuadrature::permute(int m, const Array<double>& q,
00185 Array<Array<double> >& qPerm)
00186 {
00187 qPerm.resize(m);
00188 if (m==1)
00189 {
00190 qPerm[0] = q;
00191 }
00192 else if (m==3)
00193 {
00194 qPerm[0] = tuple(q[0], q[1], q[2]);
00195 qPerm[1] = tuple(q[1], q[0], q[2]);
00196 qPerm[2] = tuple(q[2], q[1], q[0]);
00197 }
00198 else if (m==6)
00199 {
00200 qPerm[0] = tuple(q[0], q[1], q[2]);
00201 qPerm[1] = tuple(q[0], q[2], q[1]);
00202 qPerm[2] = tuple(q[1], q[0], q[2]);
00203 qPerm[3] = tuple(q[1], q[2], q[0]);
00204 qPerm[4] = tuple(q[2], q[1], q[0]);
00205 qPerm[5] = tuple(q[2], q[0], q[1]);
00206 }
00207 else
00208 {
00209 #ifndef TRILINOS_7
00210 SUNDANCE_ERROR("invalid multiplicity "
00211 << m <<
00212 " in TriangleQuadrature::permute()");
00213 #else
00214 SUNDANCE_ERROR7("invalid multiplicity "
00215 << m <<
00216 " in TriangleQuadrature::permute()");
00217 #endif
00218 }
00219 }
00220
00221 bool TriangleQuadrature::test(int p)
00222 {
00223 Array<double> w;
00224 Array<double> x;
00225 Array<double> y;
00226
00227 getPoints(p, w, x, y);
00228 bool pass = true;
00229
00230 for (int a=0; a<=p; a++)
00231 {
00232 for (int b=0; b<p-a; b++)
00233 {
00234 int cMax = p - a - b;
00235 for (int c=0; c<=cMax; c++)
00236 {
00237 double sum = 0.0;
00238 for (int q=0; q<w.length(); q++)
00239 {
00240 sum += 0.5*w[q] * pow(x[q], (double) a) * pow(y[q], (double) b)
00241 * pow(1.0 - x[q] - y[q], (double) c);
00242 }
00243 double err = fabs(sum - exact(a,b,c));
00244 bool localPass = err < 1.0e-14;
00245 pass = pass && localPass;
00246 if (!localPass)
00247 {
00248 fprintf(stderr, "order=%d m (%d, %d, %d) q=%22.15g exact=%22.15g\n", p, a, b, c, sum, exact(a, b, c));
00249 std::cerr << "error = " << err << std::endl;
00250 }
00251 }
00252 }
00253 }
00254 return pass;
00255 }
00256
00257 double TriangleQuadrature::exact(int a, int b, int c)
00258 {
00259 return fact(a)*fact(b)*fact(c)/fact(a+b+c+2);
00260 }
00261
00262 double TriangleQuadrature::fact(int x)
00263 {
00264 if (x==0) return 1.0;
00265 return x*fact(x-1);
00266 }
00267
00268