SundanceVertexSort.hpp
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00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_VERTEX_SORT_H
00043 #define SUNDANCE_VERTEX_SORT_H
00044 
00045 
00046 #include "SundanceDefs.hpp"
00047 #include "Teuchos_Array.hpp"
00048 
00049 
00050 namespace Sundance
00051 {
00052 using Teuchos::Array;
00053 
00054 /** */
00055 template <class T> inline
00056 void insertionSort(Teuchos::Array<T>& A)
00057 {
00058   int N = A.size();
00059   for (int i=1; i<N; i++)
00060   {
00061     T val = A[i];
00062     int j = i-1;
00063     bool done = false;
00064     while ( !done )
00065     {
00066       if (A[j] > val)
00067       {
00068         A[j+1]=A[j];
00069         j=j-1;
00070         if ( j<0 ) done = true;
00071       }
00072       else done = true;
00073       A[j+1]=val;
00074     }
00075   }
00076 }
00077  
00078 /* Sort, returning the key associated with the permutation */
00079 void vertexSort(Array<int>& verts, int* key);
00080 
00081 /** Return the permutation that produces the specified key */
00082 void getKeyedPerm(int key, Array<int>& digits);
00083 
00084 /** Compute base^N */
00085 int iPow(int base, int n);
00086 
00087 /** */
00088 int exFacetIndexToUFCFacetIndex(int meshDim, int permKey,
00089   int exFacetID);
00090 
00091 /** */
00092 int ufcFacetIndexToExFacetIndex(int meshDim, int ufcFacetID);
00093 
00094 /** */
00095 int exVertPosToUFCVertPos(int meshDim, int permKey, int exVertPos);
00096 
00097 /** */
00098 int mapExSideToMissingVertex(int dim, int exFaceID);
00099 
00100 /** */
00101 Array<int> exSideVertPos(int dim, int f);
00102 /** */
00103 Array<int> ufcSideVertPos(int dim, int f);
00104 
00105 /** */
00106 Array<int> ufcSide(int f, const Array<int>& verts);
00107 
00108 /** */
00109 Array<int> exSide(int f, const Array<int>& verts);
00110 
00111 
00112 }
00113 
00114 
00115 #endif

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