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Sierra Toolkit
Version of the Day
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00001 /* 00002 Copyright (C) 2009-2010 Electronic Arts, Inc. All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions 00006 are met: 00007 00008 1. Redistributions of source code must retain the above copyright 00009 notice, this list of conditions and the following disclaimer. 00010 2. Redistributions in binary form must reproduce the above copyright 00011 notice, this list of conditions and the following disclaimer in the 00012 documentation and/or other materials provided with the distribution. 00013 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of 00014 its contributors may be used to endorse or promote products derived 00015 from this software without specific prior written permission. 00016 00017 THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY 00018 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00019 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00020 DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY 00021 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00022 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00023 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00024 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 00026 THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00030 // EASTL/allocator.cpp 00031 // 00032 // Copyright (c) 2005, Electronic Arts. All rights reserved. 00033 // Written and maintained by Paul Pedriana. 00035 00036 00037 #include <stk_util/util/config_eastl.h> 00038 #include <stk_util/util/allocator_eastl.h> 00039 00040 00042 // ReadMe 00043 // 00044 // This file implements the default application allocator. 00045 // You can replace this allocator.cpp file with a different one, 00046 // you can define EASTL_USER_DEFINED_ALLOCATOR below to ignore this file, 00047 // or you can modify the EASTL config.h file to redefine how allocators work. 00049 00050 00051 #ifndef EASTL_USER_DEFINED_ALLOCATOR // If the user hasn't declared that he has defined an allocator implementation elsewhere... 00052 00053 namespace eastl 00054 { 00055 00058 EASTL_API allocator gDefaultAllocator; 00059 EASTL_API allocator* gpDefaultAllocator = &gDefaultAllocator; 00060 00061 EASTL_API allocator* GetDefaultAllocator() 00062 { 00063 return gpDefaultAllocator; 00064 } 00065 00066 EASTL_API allocator* SetDefaultAllocator(allocator* pAllocator) 00067 { 00068 allocator* const pPrevAllocator = gpDefaultAllocator; 00069 gpDefaultAllocator = pAllocator; 00070 return pPrevAllocator; 00071 } 00072 00073 } // namespace eastl 00074 00075 00076 #endif // EASTL_USER_DEFINED_ALLOCATOR 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087