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Sierra Toolkit
Version of the Day
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00001 /* 00002 Copyright (C) 2009-2010 Electronic Arts, Inc. All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions 00006 are met: 00007 00008 1. Redistributions of source code must retain the above copyright 00009 notice, this list of conditions and the following disclaimer. 00010 2. Redistributions in binary form must reproduce the above copyright 00011 notice, this list of conditions and the following disclaimer in the 00012 documentation and/or other materials provided with the distribution. 00013 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of 00014 its contributors may be used to endorse or promote products derived 00015 from this software without specific prior written permission. 00016 00017 THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY 00018 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00019 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00020 DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY 00021 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00022 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00023 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00024 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 00026 THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00030 // EASTL/assert.cpp 00031 // 00032 // Copyright (c) 2005, Electronic Arts. All rights reserved. 00033 // Written and maintained by Paul Pedriana. 00035 00036 00037 00038 #include <stk_util/util/config_eastl.h> 00039 #include <stk_util/util/string_eastl.h> 00040 #include <stk_util/util/eabase_eastl.h> 00041 00042 #if defined(EA_PLATFORM_MICROSOFT) 00043 #pragma warning(push, 0) 00044 #if defined _MSC_VER 00045 #include <crtdbg.h> 00046 #endif 00047 #if defined(EA_PLATFORM_WINDOWS) 00048 #ifndef WIN32_LEAN_AND_MEAN 00049 #define WIN32_LEAN_AND_MEAN 00050 #endif 00051 #include <windows.h> 00052 #elif defined(EA_PLATFORM_XENON) 00053 #include <comdecl.h> 00054 #endif 00055 #pragma warning(pop) 00056 #else 00057 #include <stdio.h> 00058 #endif 00059 00060 00061 00062 00063 namespace eastl 00064 { 00065 00070 EASTL_API EASTL_AssertionFailureFunction gpAssertionFailureFunction = AssertionFailureFunctionDefault; 00071 EASTL_API void* gpAssertionFailureFunctionContext = NULL; 00072 00073 00074 00086 EASTL_API void SetAssertionFailureFunction(EASTL_AssertionFailureFunction pAssertionFailureFunction, void* pContext) 00087 { 00088 gpAssertionFailureFunction = pAssertionFailureFunction; 00089 gpAssertionFailureFunctionContext = pContext; 00090 } 00091 00092 00093 00096 EASTL_API void AssertionFailureFunctionDefault(const char* pExpression, void* /*pContext*/) 00097 { 00098 #if defined(EA_DEBUG) || defined(_DEBUG) 00099 // We cannot use puts() because it appends a newline. 00100 // We cannot use printf(pExpression) because pExpression might have formatting statements. 00101 #if defined(EA_PLATFORM_MICROSOFT) 00102 OutputDebugStringA(pExpression); 00103 (void)pExpression; 00104 #else 00105 printf("%s", pExpression); // Write the message to stdout, which happens to be the trace view for many console debug machines. 00106 #endif 00107 #endif 00108 EASTL_DEBUG_BREAK(); 00109 } 00110 00111 00114 EASTL_API void AssertionFailure(const char* pExpression) 00115 { 00116 if(gpAssertionFailureFunction) 00117 gpAssertionFailureFunction(pExpression, gpAssertionFailureFunctionContext); 00118 } 00119 00120 00121 } // namespace eastl