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Blender
V3.3
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#include <stdio.h>#include "DNA_screen_types.h"#include "DNA_shader_fx_types.h"#include "BLI_utildefines.h"#include "BLT_translation.h"#include "BKE_context.h"#include "BKE_screen.h"#include "UI_interface.h"#include "UI_resources.h"#include "RNA_access.h"#include "FX_shader_types.h"#include "FX_ui_common.h"Go to the source code of this file.
Functions | |
| static void | initData (ShaderFxData *fx) |
| static void | copyData (const ShaderFxData *md, ShaderFxData *target) |
| static void | panel_draw (const bContext *UNUSED(C), Panel *panel) |
| static void | blur_panel_draw (const bContext *UNUSED(C), Panel *panel) |
| static void | panelRegister (ARegionType *region_type) |
Variables | |
| ShaderFxTypeInfo | shaderfx_Type_Rim |
Definition at line 67 of file FX_shader_rim.c.
References col, IFACE_, Panel::layout, NULL, ptr, RNA_struct_find_property(), shaderfx_panel_get_property_pointers(), uiItemFullR(), uiItemR(), uiLayoutColumn(), and uiLayoutSetPropSep().
Referenced by panelRegister().
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Definition at line 40 of file FX_shader_rim.c.
References BKE_shaderfx_copydata_generic().
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Definition at line 28 of file FX_shader_rim.c.
References ARRAY_SET_ITEMS, RimShaderFxData::blur, eShaderFxRimMode_Overlay, RimShaderFxData::mask_rgb, RimShaderFxData::mode, RimShaderFxData::offset, RimShaderFxData::rim_rgb, and RimShaderFxData::samples.
Definition at line 45 of file FX_shader_rim.c.
References col, IFACE_, Panel::layout, NULL, ptr, RNA_struct_find_property(), shaderfx_panel_end(), shaderfx_panel_get_property_pointers(), uiItemFullR(), uiItemR(), uiLayoutColumn(), and uiLayoutSetPropSep().
Referenced by panelRegister().
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Definition at line 85 of file FX_shader_rim.c.
References blur_panel_draw(), eShaderFxType_Rim, NULL, panel_draw(), shaderfx_panel_register(), and shaderfx_subpanel_register().
| ShaderFxTypeInfo shaderfx_Type_Rim |
Definition at line 91 of file FX_shader_rim.c.