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Blender
V3.3
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#include <limits.h>#include <string.h>#include "device/cpu/device.h"#include "device/device.h"#include "integrator/pass_accessor_cpu.h"#include "integrator/path_trace.h"#include "scene/background.h"#include "scene/bake.h"#include "scene/camera.h"#include "scene/integrator.h"#include "scene/light.h"#include "scene/mesh.h"#include "scene/object.h"#include "scene/scene.h"#include "scene/shader_graph.h"#include "session/buffers.h"#include "session/display_driver.h"#include "session/output_driver.h"#include "session/session.h"#include "util/foreach.h"#include "util/function.h"#include "util/log.h"#include "util/math.h"#include "util/task.h"#include "util/time.h"Go to the source code of this file.
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| static string | status_append (const string &status, const string &suffix) |
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Definition at line 635 of file session/session.cpp.
Referenced by Session::update_status_time().