| bind_fragment_buffer(id< MTLBuffer > buffer, uint buffer_offset, uint index) | blender::gpu::MTLRenderPassState | |
| bind_fragment_bytes(void *bytes, uint length, uint index) | blender::gpu::MTLRenderPassState | |
| bind_fragment_sampler(MTLSamplerBinding &sampler_binding, bool use_argument_buffer_for_samplers, uint slot) | blender::gpu::MTLRenderPassState | |
| bind_fragment_texture(id< MTLTexture > tex, uint slot) | blender::gpu::MTLRenderPassState | |
| bind_vertex_buffer(id< MTLBuffer > buffer, uint buffer_offset, uint index) | blender::gpu::MTLRenderPassState | |
| bind_vertex_bytes(void *bytes, uint length, uint index) | blender::gpu::MTLRenderPassState | |
| bind_vertex_sampler(MTLSamplerBinding &sampler_binding, bool use_argument_buffer_for_samplers, uint slot) | blender::gpu::MTLRenderPassState | |
| bind_vertex_texture(id< MTLTexture > tex, uint slot) | blender::gpu::MTLRenderPassState | |
| bound_ds_state | blender::gpu::MTLRenderPassState | |
| bound_pso | blender::gpu::MTLRenderPassState | |
| cached_fragment_buffer_bindings | blender::gpu::MTLRenderPassState | |
| cached_fragment_sampler_state_bindings | blender::gpu::MTLRenderPassState | |
| cached_fragment_texture_bindings | blender::gpu::MTLRenderPassState | |
| cached_vertex_buffer_bindings | blender::gpu::MTLRenderPassState | |
| cached_vertex_sampler_state_bindings | blender::gpu::MTLRenderPassState | |
| cached_vertex_texture_bindings | blender::gpu::MTLRenderPassState | |
| cmd | blender::gpu::MTLRenderPassState | |
| ctx | blender::gpu::MTLRenderPassState | |
| last_bound_shader_state | blender::gpu::MTLRenderPassState | |
| last_scissor_rect | blender::gpu::MTLRenderPassState | |
| last_used_stencil_ref_value | blender::gpu::MTLRenderPassState | |
| MTLContext class | blender::gpu::MTLRenderPassState | friend |
| MTLRenderPassState(MTLContext &context, MTLCommandBufferManager &command_buffer_manager) | blender::gpu::MTLRenderPassState | inline |
| reset_state() | blender::gpu::MTLRenderPassState | |