|
Blender
V3.3
|
#include "node_shader_util.hh"#include "BLI_math_vec_types.hh"#include "UI_interface.h"#include "UI_resources.h"Go to the source code of this file.
Classes | |
| class | blender::nodes::node_shader_tex_brick_cc::BrickFunction |
Namespaces | |
| blender | |
| blender::nodes | |
| blender::nodes::node_shader_tex_brick_cc | |
Functions | |
| static void | blender::nodes::node_shader_tex_brick_cc::sh_node_tex_brick_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_shader_tex_brick_cc::node_shader_buts_tex_brick (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
| static void | blender::nodes::node_shader_tex_brick_cc::node_shader_init_tex_brick (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | blender::nodes::node_shader_tex_brick_cc::node_shader_gpu_tex_brick (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | blender::nodes::node_shader_tex_brick_cc::sh_node_brick_build_multi_function (NodeMultiFunctionBuilder &builder) |
| void | register_node_type_sh_tex_brick () |
Definition at line 273 of file node_shader_tex_brick.cc.
References bNodeType::build_multi_function, bNodeType::declare, bNodeType::draw_buttons, NODE_CLASS_TEXTURE, node_copy_standard_storage(), node_free_standard_storage(), blender::nodes::node_shader_tex_brick_cc::node_shader_buts_tex_brick(), blender::nodes::node_shader_tex_brick_cc::node_shader_gpu_tex_brick(), blender::nodes::node_shader_tex_brick_cc::node_shader_init_tex_brick(), NODE_SIZE_MIDDLE, node_type_gpu(), node_type_init(), node_type_size_preset(), node_type_storage(), nodeRegisterType(), sh_fn_node_type_base(), blender::nodes::node_shader_tex_brick_cc::sh_node_brick_build_multi_function(), SH_NODE_TEX_BRICK, and blender::nodes::node_shader_tex_brick_cc::sh_node_tex_brick_declare().
Referenced by registerShaderNodes().