|
Blender
V3.3
|
Files | |
| file | render_opengl.cc |
| file | bake.c |
| The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. | |
| file | engine.c |
| file | initrender.c |
| file | multires_bake.c |
| file | pipeline.c |
| file | source/blender/render/intern/pipeline.h |
| file | render_result.c |
| file | render_result.h |
| file | render_types.h |
| file | texture_common.h |
| file | texture_image.c |
| file | texture_margin.cc |
| file | texture_pointdensity.c |
| file | texture_procedural.c |
| file | zbuf.c |
| file | zbuf.h |
| file | RE_bake.h |
| file | RE_engine.h |
| file | RE_multires_bake.h |
| file | RE_pipeline.h |
| file | RE_texture.h |