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Blender
V3.3
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#include <light.h>
Public Attributes | |
| float3 | P |
| float3 | Ng |
| float3 | D |
| float | t |
| float | u |
| float | v |
| float | |
| float | eval_fac |
| int | object |
| int | prim |
| int | shader |
| int | lamp |
| int | group |
| LightType | type |
Definition at line 14 of file kernel/light/light.h.
| float3 LightSample::D |
Definition at line 17 of file kernel/light/light.h.
| float LightSample::eval_fac |
Definition at line 21 of file kernel/light/light.h.
| int LightSample::group |
Definition at line 26 of file kernel/light/light.h.
| int LightSample::lamp |
Definition at line 25 of file kernel/light/light.h.
| float3 LightSample::Ng |
Definition at line 16 of file kernel/light/light.h.
| int LightSample::object |
Definition at line 22 of file kernel/light/light.h.
| float3 LightSample::P |
Definition at line 15 of file kernel/light/light.h.
| float LightSample::pdf |
Definition at line 20 of file kernel/light/light.h.
| int LightSample::prim |
Definition at line 23 of file kernel/light/light.h.
| int LightSample::shader |
Definition at line 24 of file kernel/light/light.h.
| float LightSample::t |
Definition at line 18 of file kernel/light/light.h.
| LightType LightSample::type |
Definition at line 27 of file kernel/light/light.h.
| float LightSample::u |
Definition at line 19 of file kernel/light/light.h.
| float LightSample::v |
Definition at line 19 of file kernel/light/light.h.