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Blender
V3.3
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#include <functional>#include <list>#include "BLI_ghash.h"#include "BLI_hash.hh"#include "BLI_rect.h"#include "BLI_span.hh"#include "BLI_threads.h"#include "BLI_utildefines.h"#include "COM_Enums.h"#include "COM_MemoryBuffer.h"#include "COM_MetaData.h"#include "clew.h"#include "DNA_node_types.h"Go to the source code of this file.
Classes | |
| class | blender::compositor::NodeOperationInput |
| class | blender::compositor::NodeOperationOutput |
| struct | blender::compositor::NodeOperationFlags |
| struct | blender::compositor::NodeOperationHash |
| class | blender::compositor::NodeOperation |
| NodeOperation contains calculation logic. More... | |
Namespaces | |
| blender | |
| blender::compositor | |
Typedefs | |
| typedef NodeOperation | blender::compositor::SocketReader |
Enumerations | |
| enum class | blender::compositor::ResizeMode { blender::compositor::Center = NS_CR_CENTER , blender::compositor::None = NS_CR_NONE , blender::compositor::Align = 100 , blender::compositor::FitWidth = NS_CR_FIT_WIDTH , blender::compositor::FitHeight = NS_CR_FIT_HEIGHT , blender::compositor::FitAny = NS_CR_FIT , blender::compositor::Stretch = NS_CR_STRETCH } |
| Resize modes of inputsockets How are the input and working resolutions matched. More... | |
Functions | |
| std::ostream & | blender::compositor::operator<< (std::ostream &os, const NodeOperationFlags &node_operation_flags) |
| std::ostream & | blender::compositor::operator<< (std::ostream &os, const NodeOperation &node_operation) |
Variables | |
| static constexpr unsigned int | blender::compositor::RESOLUTION_INPUT_ANY = 999999 |