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Blender
V3.3
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#include "scene/object.h"#include "device/device.h"#include "scene/camera.h"#include "scene/curves.h"#include "scene/hair.h"#include "scene/integrator.h"#include "scene/light.h"#include "scene/mesh.h"#include "scene/particles.h"#include "scene/pointcloud.h"#include "scene/scene.h"#include "scene/stats.h"#include "scene/volume.h"#include "util/foreach.h"#include "util/log.h"#include "util/map.h"#include "util/murmurhash.h"#include "util/progress.h"#include "util/set.h"#include "util/task.h"#include "util/vector.h"#include "subd/patch_table.h"Go to the source code of this file.
Classes | |
| struct | UpdateObjectTransformState |
Functions | |
| NODE_DEFINE (Object) | |
| static float | object_volume_density (const Transform &tfm, Geometry *geom) |
| NODE_DEFINE | ( | Object | ) |
Definition at line 72 of file scene/object.cpp.
References NodeType::add(), color, blender::bke::idprop::create(), particle_index(), SOCKET_BOOLEAN, SOCKET_COLOR, SOCKET_FLOAT, SOCKET_INT, SOCKET_NODE, SOCKET_POINT, SOCKET_POINT2, SOCKET_STRING, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, transform_identity(), type, zero_float2(), and zero_float3().
Definition at line 386 of file scene/object.cpp.
References Geometry::geometry_type, len, blender::math::normalize(), one_float3(), transform_direction(), and Geometry::VOLUME.
Referenced by ObjectManager::device_update_object_transform().