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Blender
V3.3
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#include "BKE_duplilist.h"#include "BLI_ghash.h"#include "BLI_map.hh"#include "DNA_object_types.h"#include "DRW_render.h"#include "GPU_material.h"#include "eevee_shader_shared.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::ObjectKey |
| struct | blender::eevee::ObjectHandle |
| struct | blender::eevee::WorldHandle |
| class | blender::eevee::SyncModule |
Namespaces | |
| blender | |
| blender::eevee | |
Structures to identify unique data blocks. The keys are unique so we are able to match ids across frame updates.
Definition in file eevee_sync.hh.