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Blender
V3.3
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#include "intern/builder/deg_builder_relations.h"#include <cstdio>#include <cstdlib>#include <cstring>#include "MEM_guardedalloc.h"#include "BLI_blenlib.h"#include "BLI_utildefines.h"#include "DNA_action_types.h"#include "DNA_anim_types.h"#include "DNA_armature_types.h"#include "DNA_cachefile_types.h"#include "DNA_camera_types.h"#include "DNA_cloth_types.h"#include "DNA_collection_types.h"#include "DNA_constraint_types.h"#include "DNA_curve_types.h"#include "DNA_curves_types.h"#include "DNA_effect_types.h"#include "DNA_gpencil_types.h"#include "DNA_key_types.h"#include "DNA_light_types.h"#include "DNA_lightprobe_types.h"#include "DNA_linestyle_types.h"#include "DNA_mask_types.h"#include "DNA_material_types.h"#include "DNA_mesh_types.h"#include "DNA_meta_types.h"#include "DNA_movieclip_types.h"#include "DNA_node_types.h"#include "DNA_object_force_types.h"#include "DNA_object_types.h"#include "DNA_particle_types.h"#include "DNA_rigidbody_types.h"#include "DNA_scene_types.h"#include "DNA_sequence_types.h"#include "DNA_simulation_types.h"#include "DNA_sound_types.h"#include "DNA_speaker_types.h"#include "DNA_texture_types.h"#include "DNA_vfont_types.h"#include "DNA_volume_types.h"#include "DNA_world_types.h"#include "BKE_action.h"#include "BKE_anim_data.h"#include "BKE_armature.h"#include "BKE_collection.h"#include "BKE_collision.h"#include "BKE_constraint.h"#include "BKE_curve.h"#include "BKE_effect.h"#include "BKE_fcurve_driver.h"#include "BKE_gpencil_modifier.h"#include "BKE_idprop.h"#include "BKE_image.h"#include "BKE_key.h"#include "BKE_layer.h"#include "BKE_material.h"#include "BKE_mball.h"#include "BKE_modifier.h"#include "BKE_node.h"#include "BKE_node_runtime.hh"#include "BKE_object.h"#include "BKE_particle.h"#include "BKE_pointcache.h"#include "BKE_rigidbody.h"#include "BKE_shader_fx.h"#include "BKE_shrinkwrap.h"#include "BKE_sound.h"#include "BKE_tracking.h"#include "BKE_world.h"#include "RNA_access.h"#include "RNA_prototypes.h"#include "RNA_types.h"#include "SEQ_iterator.h"#include "DEG_depsgraph.h"#include "DEG_depsgraph_build.h"#include "intern/builder/deg_builder.h"#include "intern/builder/deg_builder_pchanmap.h"#include "intern/builder/deg_builder_relations_drivers.h"#include "intern/debug/deg_debug.h"#include "intern/depsgraph_physics.h"#include "intern/depsgraph_tag.h"#include "intern/eval/deg_eval_copy_on_write.h"#include "intern/node/deg_node.h"#include "intern/node/deg_node_component.h"#include "intern/node/deg_node_id.h"#include "intern/node/deg_node_operation.h"#include "intern/node/deg_node_time.h"#include "intern/depsgraph.h"#include "intern/depsgraph_relation.h"#include "intern/depsgraph_type.h"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::deg | |
Typedefs | |
| using | blender::deg::Seq_build_prop_cb_data = struct Seq_build_prop_cb_data { DepsgraphRelationBuilder *builder |
Functions | |
| static void | blender::deg::build_idproperties_callback (IDProperty *id_property, void *user_data) |
| static bool | blender::deg::seq_build_prop_cb (Sequence *seq, void *user_data) |
Variables | |
| ComponentKey | blender::deg::sequencer_key |
| bool | blender::deg::has_audio_strips |
Methods for constructing depsgraph
Definition in file deg_builder_relations.cc.