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Blender
V3.3
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#include <map>#include <set>#include "COLLADAFWColorOrTexture.h"#include "COLLADASWEffectProfile.h"#include "DocumentExporter.h"#include "EffectExporter.h"#include "MaterialExporter.h"#include "collada_internal.h"#include "collada_utils.h"#include "DNA_mesh_types.h"#include "DNA_world_types.h"#include "BKE_collection.h"#include "BKE_customdata.h"#include "BKE_material.h"#include "BKE_mesh.h"Go to the source code of this file.
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| static std::string | getActiveUVLayerName (Object *ob) |
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Definition at line 28 of file EffectExporter.cpp.
References bc_CustomData_get_active_layer_name(), CD_MLOOPUV, CustomData_number_of_layers(), Object::data, and Mesh::ldata.
Referenced by EffectsExporter::operator()().