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Blender
V3.3
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#include <shader_nodes.h>
Additional Inherited Members | |
Public Attributes inherited from ShaderNode | |
| vector< ShaderInput * > | inputs |
| vector< ShaderOutput * > | outputs |
| int | id |
| ShaderBump | bump |
| ShaderNodeSpecialType | special_type |
Public Attributes inherited from Node | |
| ustring | name |
| const NodeType * | type |
| InternalNode | internal |
| LeafNode | leaf |
Protected Member Functions inherited from Node | |
| template<typename T > | |
| void | set_if_different (const SocketType &input, T value) |
| void | set_if_different (const SocketType &input, Node *value) |
| template<typename T > | |
| void | set_if_different (const SocketType &input, array< T > &value) |
| void | set_if_different (const SocketType &input, array< Node * > &value) |
| void | dereference_all_used_nodes () |
Static Protected Member Functions inherited from Node | |
| template<typename T > | |
| static T & | get_socket_value (const Node *node, const SocketType &socket) |
Protected Attributes inherited from BsdfBaseNode | |
| ClosureType | closure |
Protected Attributes inherited from Node | |
| const NodeOwner * | owner |
| int | ref_count {0} |
| SocketModifiedFlags | socket_modified |
Definition at line 525 of file shader_nodes.h.
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virtual |
Reimplemented from ShaderNode.
Definition at line 2843 of file shader_nodes.cpp.
References ATTR_STD_GENERATED, ShaderNode::attributes(), Shader::has_surface_link(), ShaderNode::input(), and ShaderInput::link.
| void PrincipledBsdfNode::compile | ( | SVMCompiler & | compiler, |
| ShaderInput * | metallic, | ||
| ShaderInput * | subsurface, | ||
| ShaderInput * | subsurface_radius, | ||
| ShaderInput * | subsurface_ior, | ||
| ShaderInput * | subsurface_anisotropy, | ||
| ShaderInput * | specular, | ||
| ShaderInput * | roughness, | ||
| ShaderInput * | specular_tint, | ||
| ShaderInput * | anisotropic, | ||
| ShaderInput * | sheen, | ||
| ShaderInput * | sheen_tint, | ||
| ShaderInput * | clearcoat, | ||
| ShaderInput * | clearcoat_roughness, | ||
| ShaderInput * | ior, | ||
| ShaderInput * | transmission, | ||
| ShaderInput * | anisotropic_rotation, | ||
| ShaderInput * | transmission_roughness | ||
| ) |
Definition at line 2855 of file shader_nodes.cpp.
References __float_as_int(), SVMCompiler::add_node(), BsdfBaseNode::closure, SVMCompiler::closure_mix_weight_offset(), SVMCompiler::encode_uchar4(), Node::get_float(), Node::get_float3(), ShaderNode::input(), ShaderInput::link, one_float3(), ShaderInput::socket_type, SVMCompiler::stack_assign(), SVMCompiler::stack_assign_if_linked(), SVM_STACK_INVALID, float3::x, float3::y, and float3::z.
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virtual |
Reimplemented from ShaderNode.
Definition at line 2782 of file shader_nodes.cpp.
References blender::bke::attribute_accessor_functions::add(), ShaderInput::disconnect(), graph, ShaderNode::input(), ShaderInput::link, mix, ShaderNode::output(), ShaderNode::remove_input(), and zero_float3().
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inlinevirtual |
Reimplemented from ShaderNode.
Definition at line 586 of file shader_nodes.h.
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virtual |
Reimplemented from ShaderNode.
Definition at line 2984 of file shader_nodes.cpp.
References BsdfBaseNode::has_bump(), and has_surface_bssrdf().
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virtual |
Reimplemented from ShaderNode.
Definition at line 2949 of file shader_nodes.cpp.
References ShaderNode::input(), ShaderInput::link, and usdtokens::roughness().
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virtual |
Reimplemented from ShaderNode.
Definition at line 2837 of file shader_nodes.cpp.
References CLOSURE_WEIGHT_CUTOFF, ShaderNode::input(), ShaderInput::link, and NULL.
Referenced by has_bssrdf_bump().