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Blender
V3.3
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#include "DNA_material_types.h"#include "DNA_mesh_types.h"#include "DNA_scene_types.h"#include "BKE_attribute.h"#include "BKE_customdata.h"#include "BKE_deform.h"#include "BKE_material.h"#include "BKE_mesh.h"#include "BKE_node_tree_update.h"#include "BKE_object.h"#include "BKE_object_deform.h"#include "BLI_math_vector.h"#include "BLI_set.hh"#include "IO_wavefront_obj.h"#include "importer_mesh_utils.hh"#include "obj_import_mesh.hh"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::io | |
| blender::io::obj | |
Functions | |
| static Material * | blender::io::obj::get_or_create_material (Main *bmain, const std::string &name, Map< std::string, std::unique_ptr< MTLMaterial >> &materials, Map< std::string, Material * > &created_materials, bool relative_paths) |