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Blender
V3.3
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Classes to define a silhouette structure. More...
#include <float.h>#include <iostream>#include <set>#include <string>#include <vector>#include "Interface0D.h"#include "Interface1D.h"#include "../geometry/BBox.h"#include "../geometry/Geom.h"#include "../geometry/Polygon.h"#include "../scene_graph/FrsMaterial.h"#include "../system/Exception.h"#include "../system/FreestyleConfig.h"#include "../winged_edge/Curvature.h"Go to the source code of this file.
Classes | |
| class | Freestyle::SVertex |
| class | Freestyle::FEdge |
| class | Freestyle::FEdgeInternal::SVertexIterator |
| class | Freestyle::FEdgeSharp |
| class | Freestyle::FEdgeSmooth |
| class | Freestyle::SShape |
Namespaces | |
| Freestyle | |
| inherits from class Rep | |
| Freestyle::FEdgeInternal | |
Typedefs | |
| typedef vector< ViewShape * > | Freestyle::occluder_container |
Classes to define a silhouette structure.
Definition in file Silhouette.h.