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| template<typename G , typename I > |
| static void | Freestyle::findOccludee (FEdge *fe, G &, I &occluders, real epsilon, WFace **oaWFace, Vec3r &u, Vec3r &A, Vec3r &origin, Vec3r &edgeDir, vector< WVertex * > &faceVertices) |
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| template<typename G , typename I > |
| static void | Freestyle::findOccludee (FEdge *fe, G &grid, real epsilon, ViewEdge *, WFace **oaFace) |
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| template<typename G , typename I > |
| static int | Freestyle::computeVisibility (ViewMap *viewMap, FEdge *fe, G &grid, real epsilon, ViewEdge *, WFace **oaWFace, set< ViewShape * > *foundOccluders) |
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| template<typename G , typename I > |
| static void | Freestyle::computeCumulativeVisibility (ViewMap *ioViewMap, G &grid, real epsilon, RenderMonitor *iRenderMonitor) |
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| template<typename G , typename I > |
| static void | Freestyle::computeDetailedVisibility (ViewMap *ioViewMap, G &grid, real epsilon, RenderMonitor *iRenderMonitor) |
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| template<typename G , typename I > |
| static void | Freestyle::computeFastVisibility (ViewMap *ioViewMap, G &grid, real epsilon) |
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| template<typename G , typename I > |
| static void | Freestyle::computeVeryFastVisibility (ViewMap *ioViewMap, G &grid, real epsilon) |
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| static real | Freestyle::distance2D (const Vec3r &point, const real origin[2]) |
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| static bool | Freestyle::crossesProscenium (real proscenium[4], FEdge *fe) |
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| static bool | Freestyle::insideProscenium (const real proscenium[4], const Vec3r &point) |
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Class to build silhouette edges from a Winged-Edge structure.
Definition in file ViewMapBuilder.cpp.