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Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
| SamplingShader (float sampling) | |
| virtual string | getName () const |
| virtual int | shade (Stroke &stroke) const |
Public Member Functions inherited from Freestyle::StrokeShader | |
| StrokeShader () | |
| virtual | ~StrokeShader () |
Additional Inherited Members | |
Public Attributes inherited from Freestyle::StrokeShader | |
| void * | py_ss |
[ Geometry Shader. ] Resamples the stroke.
Definition at line 418 of file BasicStrokeShaders.h.
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inline |
Builds the shader.
| sampling | The sampling to use for the stroke resampling |
Definition at line 427 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 432 of file BasicStrokeShaders.h.
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virtual |
The shading method
Reimplemented from Freestyle::StrokeShader.
Definition at line 335 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::Resample(), and Freestyle::Stroke::UpdateLength().