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Blender
V3.3
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#include <deg_node_component.h>
Public Attributes | |
| struct bPoseChannel * | pchan |
| DEG_COMPONENT_NODE_DECLARE | |
Public Attributes inherited from blender::deg::ComponentNode | |
| IDNode * | owner |
| Map< ComponentNode::OperationIDKey, OperationNode * > * | operations_map |
| Vector< OperationNode * > | operations |
| OperationNode * | entry_operation |
| OperationNode * | exit_operation |
| bool | possibly_affects_visible_id |
| bool | affects_visible_id |
Public Attributes inherited from blender::deg::Node | |
| string | name |
| NodeType | type |
| Relations | inlinks |
| Relations | outlinks |
| Stats | stats |
| int | custom_flags |
Additional Inherited Members | |
Public Types inherited from blender::deg::Node | |
| typedef Vector< Relation * > | Relations |
Definition at line 213 of file deg_node_component.h.
Initialize 'bone component' node - from pointer data given.
Reimplemented from blender::deg::ComponentNode.
Definition at line 293 of file deg_node_component.cc.
References BKE_pose_channel_find_name(), blender::deg::ComponentNode::init(), pchan, and Object::pose.
| blender::deg::BoneComponentNode::DEG_COMPONENT_NODE_DECLARE |
Definition at line 219 of file deg_node_component.h.
| struct bPoseChannel* blender::deg::BoneComponentNode::pchan |
Definition at line 217 of file deg_node_component.h.
Referenced by init().