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Blender
V3.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| fragment_out (0, Type::VEC4, "fragColor") .sampler(0 | |
| transparentAccum | sampler (1, ImageType::FLOAT_2D, "transparentRevealage") .fragment_source("workbench_transparent_resolve_frag.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true) |
| fragment_out | ( | 0 | , |
| Type::VEC4 | , | ||
| "fragColor" | |||
| ) |
| transparentAccum sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "transparentRevealage" | |||
| ) |