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Blender
V3.3
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#include "device/device.h"#include "scene/background.h"#include "scene/bake.h"#include "scene/camera.h"#include "scene/film.h"#include "scene/integrator.h"#include "scene/jitter.h"#include "scene/light.h"#include "scene/object.h"#include "scene/scene.h"#include "scene/shader.h"#include "scene/sobol.h"#include "scene/stats.h"#include "kernel/types.h"#include "util/foreach.h"#include "util/hash.h"#include "util/log.h"#include "util/task.h"#include "util/time.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN | NODE_DEFINE (Integrator) |
| CCL_NAMESPACE_BEGIN NODE_DEFINE | ( | Integrator | ) |
Definition at line 29 of file integrator.cpp.
References NodeType::add(), blender::bke::idprop::create(), DENOISER_OPENIMAGEDENOISE, DENOISER_OPTIX, DENOISER_PREFILTER_ACCURATE, DENOISER_PREFILTER_FAST, DENOISER_PREFILTER_NONE, DIRECT_LIGHT_SAMPLING_FORWARD, DIRECT_LIGHT_SAMPLING_MIS, DIRECT_LIGHT_SAMPLING_NEE, NodeEnum::insert(), SAMPLING_PATTERN_PMJ, SAMPLING_PATTERN_SOBOL, seed, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_INT, and type.