| brick(float3 p, float mortar_size, float mortar_smooth, float bias, float brick_width, float row_height, float offset_amount, int offset_frequency, float squash_amount, int squash_frequency) | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inlinestatic |
| brick_noise(uint n) | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inlinestatic |
| BrickFunction(const float offset, const int offset_freq, const float squash, const int squash_freq) | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inline |
| call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inline |
| blender::fn::MultiFunction::call(IndexMask mask, MFParams params, MFContext context) const =0 | blender::fn::MultiFunction | pure virtual |
| call_auto(IndexMask mask, MFParams params, MFContext context) const | blender::fn::MultiFunction | |
| create_signature() | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inlinestatic |
| debug_name() const | blender::fn::MultiFunction | virtual |
| depends_on_context() const | blender::fn::MultiFunction | inline |
| equals(const MultiFunction &UNUSED(other)) const | blender::fn::MultiFunction | inlinevirtual |
| execution_hints() const | blender::fn::MultiFunction | |
| get_execution_hints() const | blender::fn::MultiFunction | protectedvirtual |
| hash() const | blender::fn::MultiFunction | inlinevirtual |
| name() const | blender::fn::MultiFunction | inline |
| param_amount() const | blender::fn::MultiFunction | inline |
| param_indices() const | blender::fn::MultiFunction | inline |
| param_name(int param_index) const | blender::fn::MultiFunction | inline |
| param_type(int param_index) const | blender::fn::MultiFunction | inline |
| set_signature(const MFSignature *signature) | blender::fn::MultiFunction | inlineprotected |
| signature() const | blender::fn::MultiFunction | inline |
| smoothstepf(const float f) | blender::nodes::node_shader_tex_brick_cc::BrickFunction | inlinestatic |
| ~MultiFunction() | blender::fn::MultiFunction | inlinevirtual |