|
Blender
V3.3
|
#include <state.h>
Public Attributes | |
| ccl_global IntegratorQueueCounter * | queue_counter |
| ccl_global int * | sort_key_counter [DEVICE_KERNEL_INTEGRATOR_NUM] |
| ccl_global int * | next_shadow_path_index |
| ccl_global int * | next_main_path_index |
| uint | sort_partition_divisor |
| ccl_global int* IntegratorStateGPU::next_main_path_index |
Definition at line 129 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_path_split().
| ccl_global int* IntegratorStateGPU::next_shadow_path_index |
Definition at line 126 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_path_split().
| ccl_global IntegratorQueueCounter* IntegratorStateGPU::queue_counter |
Definition at line 120 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_queue().
| ccl_global int* IntegratorStateGPU::sort_key_counter[DEVICE_KERNEL_INTEGRATOR_NUM] |
Definition at line 123 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_sorting(), and PathTraceWorkGPU::compute_sorted_queued_paths().
| uint IntegratorStateGPU::sort_partition_divisor |
Definition at line 132 of file state.h.
Referenced by PathTraceWorkGPU::alloc_integrator_sorting().