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Blender
V3.3
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This is the complete list of members for blender::gpu::StateManager, including all inherited members.
| apply_state()=0 | blender::gpu::StateManager | pure virtual |
| force_state()=0 | blender::gpu::StateManager | pure virtual |
| image_bind(Texture *tex, int unit)=0 | blender::gpu::StateManager | pure virtual |
| image_unbind(Texture *tex)=0 | blender::gpu::StateManager | pure virtual |
| image_unbind_all()=0 | blender::gpu::StateManager | pure virtual |
| issue_barrier(eGPUBarrier barrier_bits)=0 | blender::gpu::StateManager | pure virtual |
| mutable_state | blender::gpu::StateManager | |
| state | blender::gpu::StateManager | |
| StateManager() | blender::gpu::StateManager | |
| texture_bind(Texture *tex, eGPUSamplerState sampler, int unit)=0 | blender::gpu::StateManager | pure virtual |
| texture_unbind(Texture *tex)=0 | blender::gpu::StateManager | pure virtual |
| texture_unbind_all()=0 | blender::gpu::StateManager | pure virtual |
| texture_unpack_row_length_set(uint len)=0 | blender::gpu::StateManager | pure virtual |
| use_bgl | blender::gpu::StateManager | |
| ~StateManager() | blender::gpu::StateManager | inlinevirtual |