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Blender
V3.3
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#include "usd_writer_abstract.h"#include "usd_hierarchy_iterator.h"#include "usd_writer_material.h"#include <pxr/base/tf/stringUtils.h>#include "BKE_customdata.h"#include "BLI_assert.h"#include "DNA_mesh_types.h"Go to the source code of this file.
Namespaces | |
| usdtokens | |
| blender | |
| blender::io | |
| blender::io::usd | |
Functions | |
| static const pxr::TfToken | usdtokens::diffuse_color ("diffuseColor", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::metallic ("metallic", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::preview_shader ("previewShader", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::preview_surface ("UsdPreviewSurface", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::roughness ("roughness", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::surface ("surface", pxr::TfToken::Immortal) |
| static std::string | get_mesh_active_uvlayer_name (const Object *ob) |
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Definition at line 25 of file usd_writer_abstract.cc.
References CD_MLOOPUV, CustomData_get_active_layer_name(), Object::data, Mesh::ldata, OB_MESH, and Object::type.
Referenced by blender::io::usd::USDAbstractWriter::ensure_usd_material().