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Blender
V3.3
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#include "BKE_global.h"#include "gpu_capabilities_private.hh"#include "gpu_platform_private.hh"#include "gl_debug.hh"#include "gl_backend.hh"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::gpu | |
Functions | |
Platform | |
| static bool | blender::gpu::match_renderer (StringRef renderer, const Vector< std::string > &items) |
Capabilities | |
| static bool | blender::gpu::detect_mip_render_workaround () |
| static const char * | blender::gpu::gl_extension_get (int i) |
| static void | blender::gpu::detect_workarounds () |