Go to the source code of this file.
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| | typedef_source ("workbench_shader_shared.h") .fragment_source("workbench_effect_outline_frag.glsl") .sampler(0 |
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| objectIdBuffer | uniform_buf (4, "WorldData", "world_data", Frequency::PASS) .fragment_out(0 |
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| objectIdBuffer fragColor | additional_info ("draw_fullscreen") .do_static_compilation(true) |
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◆ additional_info()
| objectIdBuffer fragColor additional_info |
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"draw_fullscreen" |
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◆ typedef_source()
| typedef_source |
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"workbench_shader_shared.h" |
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◆ uniform_buf()
| objectIdBuffer uniform_buf |
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4 |
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"WorldData" |
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"world_data" |
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Frequency::PASS |
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) |
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