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Blender
V3.3
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#include "BKE_image.h"#include "BKE_main.h"#include "BKE_node.h"#include "BLI_map.hh"#include "BLI_math_vector.h"#include "BLI_path_util.h"#include "DNA_material_types.h"#include "DNA_node_types.h"#include "NOD_shader.h"#include "obj_export_io.hh"#include "obj_import_mtl.hh"#include "obj_import_string_utils.hh"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::io | |
| blender::io::obj | |
Functions | |
| static void | blender::io::obj::set_property_of_socket (eNodeSocketDatatype property_type, StringRef socket_id, Span< float > value, bNode *r_node) |
| static Image * | blender::io::obj::load_image_at_path (Main *bmain, const std::string &path, bool relative_paths) |
| static Image * | blender::io::obj::create_placeholder_image (Main *bmain, const std::string &path) |
| static Image * | blender::io::obj::load_texture_image (Main *bmain, const tex_map_XX &tex_map, bool relative_paths) |