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Blender
V3.3
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Public Attributes | |
| float | theta |
| float | phi |
| float | radiance_x |
| float | radiance_y |
| float | radiance_z |
| float | config_x [9] |
| float | config_y [9] |
| float | config_z [9] |
| float | nishita_data [10] |
Definition at line 627 of file shader_nodes.cpp.
| float SunSky::config_x[9] |
Definition at line 633 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::config_y[9] |
Definition at line 633 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::config_z[9] |
Definition at line 633 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::nishita_data[10] |
Definition at line 633 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_nishita().
| float SunSky::phi |
Definition at line 629 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::radiance_x |
Definition at line 632 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::radiance_y |
Definition at line 632 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::radiance_z |
Definition at line 632 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().
| float SunSky::theta |
Definition at line 629 of file shader_nodes.cpp.
Referenced by sky_texture_precompute_hosek(), and sky_texture_precompute_preetham().