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Blender
V3.3
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This is the complete list of members for ShaderGraph, including all inherited members.
| add(ShaderNode *node) | ShaderGraph | |
| break_cycles(ShaderNode *node, vector< bool > &visited, vector< bool > &on_stack) | ShaderGraph | protected |
| bump_from_displacement(bool use_object_space) | ShaderGraph | protected |
| clean(Scene *scene) | ShaderGraph | protected |
| clear_nodes() | ShaderGraph | protected |
| compute_displacement_hash() | ShaderGraph | |
| connect(ShaderOutput *from, ShaderInput *to) | ShaderGraph | |
| constant_fold(Scene *scene) | ShaderGraph | protected |
| copy_nodes(ShaderNodeSet &nodes, ShaderNodeMap &nnodemap) | ShaderGraph | protected |
| create_node(Args &&...args) | ShaderGraph | inline |
| deduplicate_nodes() | ShaderGraph | protected |
| default_inputs(bool do_osl) | ShaderGraph | protected |
| delete_node(T *node) | ShaderGraph | inline |
| disconnect(ShaderOutput *from) | ShaderGraph | |
| disconnect(ShaderInput *to) | ShaderGraph | |
| displacement_hash | ShaderGraph | |
| dump_graph(const char *filename) | ShaderGraph | |
| expand() | ShaderGraph | protected |
| finalize(Scene *scene, bool do_bump=false, bool do_simplify=false, bool bump_in_object_space=false) | ShaderGraph | |
| finalized | ShaderGraph | |
| find_dependencies(ShaderNodeSet &dependencies, ShaderInput *input) | ShaderGraph | protected |
| get_num_closures() | ShaderGraph | |
| NodePair typedef | ShaderGraph | protected |
| nodes | ShaderGraph | |
| num_node_ids | ShaderGraph | |
| output() | ShaderGraph | |
| refine_bump_nodes() | ShaderGraph | protected |
| relink(ShaderInput *from, ShaderInput *to) | ShaderGraph | |
| relink(ShaderOutput *from, ShaderOutput *to) | ShaderGraph | |
| relink(ShaderNode *node, ShaderOutput *from, ShaderOutput *to) | ShaderGraph | |
| remove_proxy_nodes() | ShaderGraph | |
| ShaderGraph() | ShaderGraph | |
| simplified | ShaderGraph | |
| simplify(Scene *scene) | ShaderGraph | |
| simplify_settings(Scene *scene) | ShaderGraph | protected |
| transform_multi_closure(ShaderNode *node, ShaderOutput *weight_out, bool volume) | ShaderGraph | protected |
| verify_volume_output() | ShaderGraph | protected |
| ~NodeOwner() | NodeOwner | virtual |
| ~ShaderGraph() | ShaderGraph |